Author Topic: Agduria  (Read 22675 times)

getter77

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Re: Agduria
« Reply #15 on: May 14, 2009, 04:26:57 PM »
Congrats on continued progress Krice.  Somehow, Nethack never "got" me, despite enjoying reading and viewing accounts of it, so perhaps your variant will do the trick.   8)
Brian Emre Jeffears
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Krice

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Re: Agduria
« Reply #16 on: May 17, 2009, 01:33:50 PM »
Congrats on continued progress Krice.

Thanks. You can now move the player!

Krice

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Re: Agduria
« Reply #17 on: June 16, 2009, 11:39:49 AM »
I have decided to release when something major is done. The next release is when basic dungeon generation is ready. I'm pretty excited about the dungeon generator (for dungeon level theme), at least if I can get it to work properly..

Krice

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Re: Agduria
« Reply #18 on: June 18, 2009, 12:45:45 PM »
I couldn't wait but released a version that has executable included so no need to compile. It has a dungeon generation with rooms and corridors. Still needs some extra corridors and "small rooms", but I think it's decent.

http://koti.mbnet.fi/paulkp/agduria/index.htm

I think I also solved the "mystery" of connection between areas. They are in fact just those rooms which have wall to wall connection and aren't connected to other rooms.
« Last Edit: June 18, 2009, 12:48:43 PM by Krice »

Slash

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Re: Agduria
« Reply #19 on: July 02, 2009, 04:45:50 AM »
The page doesnt seem to exist anymore

Krice

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Re: Agduria
« Reply #20 on: July 02, 2009, 07:06:47 AM »
The page doesnt seem to exist anymore

Should put something back. Maybe some screenshots.