Author Topic: Triangle Wizard R 6.01 released!  (Read 3437 times)


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Triangle Wizard R 6.01 released!
« on: July 10, 2009, 04:16:07 PM »

"So the summer holidays are finally here! It has been a very busy time, but I've managed to find some time to work on Triangle Wizard.

This new update features the usual collection of bug fixes and content adding, but also a completely new things; items! Now, items in Triangle Wizard are quite rare, so they won't be overly present as in say Diablo, but they may make a difference if the RNG graces you with a good one.

Since the items are a new addition I suspect it'll still need some modification for balance and such and I am unable to completely balance everything on my own, so as always any constructive remarks will be very much appreciated!

The fruits of my labour are presented below:

Patch R 6.01 Notes:

-Vampiric Drain can now correctly heal allies.
-Added the Library.
-Fixed a few typos.
-Fixed a bug that could crash the game is you rolled the mouse down whilst starting a new game.
-Characters who don't have permanent death switched on won't be displayed in the tomb anymore when they die (only when they ascend).
-Fire Halo will now grant lava walking from the start.
-Fixed a bug with storage powerups when a spell level is maximized.
-Added items.
-Slightly lowered the occurance of resistances powerups.
-Added support for GML code for the melee event for creatures.
-Added support for increased casting rate modifiers.
-Added support for increased regeneration modifiers.
-Added Alchemical Shrine.
-Added the Spectre race.
-Increased Lich race's health regeneration rate.
-Unexploded Evaporate Wall particles will no longer be transported along the player to the next level.
-Heroes and champion monsters that cast spells move around more."

Hurray!   8)   Items should make things that much more interesting, especially as they get balanced and new ones thought up...
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training