Author Topic: Approaching Infinity (now at Beta 01 + Demo) $  (Read 18601 times)

IBOL

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Re: Approaching Infinity (now at v0.0.6 KICKSTARTING!)
« Reply #15 on: November 16, 2013, 10:43:16 PM »
Thanks, Getter!

Dig these crazy pixels:


Randomly Approaching The Infinite Realms.
http://ibology.org/

getter77

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Re: Approaching Infinity (now at v0.0.6j Final Kickstarter stretching!)
« Reply #16 on: December 04, 2013, 01:01:24 PM »
v0.0.6j

http://www.indiedb.com/games/approaching-infinity/downloads/approaching-infinity-v006j

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Exclusive IndieDB release! Lots of small readability improvements, some major visual improvements, some balancing, and the ability to toggle sound on and off, with the [Z] key. Some of these changes are inspired by my participation in live streams of other people playing the game and commenting. Very helpful! There is a full in-game tutorial. Just download, unzip, and double click "App Inf".

One week remaining and closing in on the first stretch goal
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Amnekian

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Re: Approaching Infinity (now at v0.0.6j Final Kickstarter stretching!)
« Reply #17 on: December 04, 2013, 04:50:39 PM »
Wait, so there are ways to end this game? Great! I didn't backed the game because I thought it was another sandbox roguelike with no endgame/endboss

guest509

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Re: Approaching Infinity (now at v0.0.6j Final Kickstarter stretching!)
« Reply #18 on: December 05, 2013, 05:01:37 AM »
Yeah man. Looks like you can beat it. But you can also keep going forever if I'm not mistaken.

Amnekian

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Re: Approaching Infinity (now at v0.0.6j Final Kickstarter stretching!)
« Reply #19 on: December 05, 2013, 07:06:34 AM »
There is nothing wrong with sandbox roguelikes, mind you. It is just not my cup of tea. And logically I would not support a game that I have no intention of getting it. But this is life changer!

getter77

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Re: Approaching Infinity (now at v0.0.8public final) $
« Reply #20 on: December 12, 2013, 05:25:16 PM »
Stretched in victory to good measure, last public version ahoy with v0.0.8

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Approaching Infinity was 160% funded about 21 hours ago!

It still hasn’t really sunk in, but I’m already gearing up for the next round of coding.

YAVP means “Yet Another Victory Post”, and is the compliment to “Yet Another Stupid Death”.
FINAL PUBLIC RELEASE

The same download link that provided version 0.0.6 will now give you version 0.0.8, which is the final public release. If you missed the kickstarter, and still wish to contribute, get great rewards, and get the updated game with save function and no sector limit, you can pledge via Paypal.

Here are some of the things backers will get (and non-backers will miss!), just  in the next few weeks:

    Caves on planets, where you can explore infinitely deep, as long as you have enough oxygen!
    Crystal Weavers, a kind of space-borne monster that weaves crystalline webs
    Wormholes that take you to a random sector. Enter at your own risk!
    Implementation of the Pay It Forward system. You may have noticed that your credits are saved, you just can’t access them. That will change!
    New kinds of random quests, including “Bring our boys home” (thanks, Simon!)
    New sector and planet generator types
    Oscillating Energy Fields, an exotic type of space terrain.
    The editor for the level design Re-Tweet rewards
    More alien shipsets
    Ideas based on your feedback!
    More awesome original tracks by ectogemia!

I will also return to more actual game development related articles here :)

So thanks everyone for believing in me & Approaching Infinity!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Approaching Infinity (now at v0.0.8 Beta + Demo) $
« Reply #21 on: January 31, 2014, 09:59:41 PM »
Now available for Early Access Beta purchase from $7.50 on up, with a free public demo enhanced with the likes of Officers, Crafting, Speed, Shipyard, Identify, Victory---5 sectors strong so folks can get a taste of how things are shaking out and shaping up.   8)
Brian Emre Jeffears
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In Training