Welcome to Sewerjacks! The game that mixes fantasy football with a roguelike. Based on Bloodbowl LRB5.
This release is getting it closer to a more polished game. Many thanks to all for the great feedback.
Keep it up.
Major new features.
- 13 different starting classes from 7 races, including Wood Elves, Wizard and Apothecary + unlock more!
- Selectable menus (keyboard).
- 4 new skills and 4 new items.
- Customise your ally's name, skills and upgrades.
- Throwing has become deadlier.
- Frenzy now lives upto its name.
- see complete change log below
Homepage -
http://sourceforge.net/projects/sewerjacks/Screen Shots -
http://sourceforge.net/project/screenshots.php?group_id=207740Win32 binaries only. Linux users can use WINE.
I would love some new title art for the starting screen or other screens.
Merry Christmas.
-CHANGE LOG-
ADD: Limited mouse support for movement
ADD: Selection menus now have highlighted selection (arrow keys and enter)
ADD: You now manually choose upgrades for allies when they level up.
ADD: Sprint (Agility skill), bonus speed to standard move action
ADD: Bone Head (Extraordinary skill) and added to orges
ADD: Hypnotic Gaze (Extraordinary skill)
ADD: Blood Lust (Extraordinary skill)
ADD: Added Vampires and Lizardman races to random generator
ADD: Wood Elf level
ADD: Shows list of chosen character upgrades upon death
ADD: Added and improved content to Manual
ADD: Added 4 new items (1 powerup, 2 armour, 1 item).
ADD: Added 1 new Halfling Class: Master Chef.
MOD: Strong Arm now acts like a Mighty Blow when throwing. (Plus the usual +1 to hit) -cfrank
MOD: Space, Page up and Page down now have a larger effect on scrolling text sceens.
MOD: Treeman allies now do not produce an infinite amount of halflings.
MOD: Really Stupid test now is effected by visible allies not just ones adjacent.
MOD: Tiles: All chainsaw wielders now carry the same looking device
MOD: Change to explosion animation.
MOD: Claws now only work if attacker is not holding a weapon.
MOD: A player can now counter an attack only when not stunned otherwise the attacker fumbles the attack.
MOD: Doubled regeneration powerup time
MOD: Smarter block dice results from unmatched strength.
MOD: Two Heads and Extra Arms are now treated as Extraordinary skills due to their minimal effect on gameplay
MOD: AI controlled players will now actively use the Grab skill.
MOD: SDL Event queue flushed after key down processed (clear events after coded delays).
MOD: Greater player ghost chance per level
MOD: Slightly better chance of going in the right direction with a ball and chain
BUG: Manual stated that claws rolled against 8 armour, but is actually 7
BUG: A horned blitzing monster now actually applies the strength bonus so look out.
BUG: Manual stated that horns applied +1 ST when blitzing and attaking but is actually x2 ST
BUG: Side Step is now added to upgrade menu and works correctly
BUG: Mighty Blow still worked for all injury rolls not just block attacks
BUG: Claws are now only effective on a block attack and not when using a weapon
BUG: Wizards and Strong Armers should now use their ranged attack when guarding.
BUG: Frenzy attack speed was too slow!
BUG: Guarding monsters wandered around when they had a ranged attack and did not use it
BUG: Stabbing monsters (AI controlled) got a free attack round.