Cross-posting from the mostly dead RGRD...
Alas, 2012 did not turn out to be the year when Shockfrost released his ultimate roguelike, which in turn triggered a Mayan apocalypse. But with the resurrection of ADOM (including a $90k crowd-funding campaign), version 1.0 of Tales of Maj'Eyal, the massively popular FTL and tiled versions of both DoomRL and Brogue it's been a pretty nice year overall for roguelikes.
But a new year dawns and the celebrations of the past are replaced by the hopes for the future... So, what's everyone planning for 2013?
My own plans:
- Finally finish Rogue Rage, my failed 7DRL from last year
- Make a cool new 7DRL that totally won't be overambitious and doomed from the start
- Port some old games to the T-Engine and update some of my existing T-Engine games
- Make something beautiful that uses procedural content in new ways
- Play more roguelikes
- Do more writing for ToME and associated expansions
Also, any volunteers to host IRDC this year? I had a lot of fun hosting it in London in 2012, but I think we should keep up the tradition of holding it somewhere new every year.