http://forums.tigsource.com/index.php?topic=27228.0Placeholder name, but yeah.
Current partnership between Zack Bell and Sarge (Ryan Swarner).
Imagine Isaac and Metroid had a baby, this baby was then raised by people who think Spelunky is too hard.
We have been working on this project for 6 weeks, and planned it for two months before that.
Typical Metroidvania fare, but procedurally generated. The game currently only has a small amount of enemies which aren't very exciting and one boss which you fight four times (each progressively harder than the last).
Future Features
- 100 zillion more badguys (or 20, whichever comes first)
- badguys that do stuff
- more bosses
- assortment of deadly weapons
- mini boss treasure rooms
- ambush locations
- environmental hazards
- quirky crew to belittle you when you can't jump so good
- and, you know, graphics and sounds and stuff
Controls
It is recommended that you use a controller if you have one. We haven't refined our keyboard layout quite yet and are open to suggestions and feedback on the subject.
Controller
Left Stick - Move Hero
A - Jump or Double Jump (if unlocked)
X - Travel Power (if unlocked) or back to starting zone from the Map Screen
Y - Screen Shot (will save screen shot in the same folder as game)
Right Trigger - Shoot (up, down, left, right in direction of Left Stick)
Left Trigger - Fire Missile (if unlocked, 4 directions same as normal shot)
Back - Toggle Map Screen
Keyboard
arrows - Move Hero
Z - Jump
X - Shoot (4 directional)
C - Fire Missile (4 directional)
V - Travel Power (if unlocked)
F9 - Screen Shot
M - Map Screen
F4 - Toggle Full Screen