Author Topic: RogueTroid (now at 0.3.8.1)  (Read 1930 times)

getter77

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RogueTroid (now at 0.3.8.1)
« on: August 03, 2012, 03:57:25 PM »
http://forums.tigsource.com/index.php?topic=27228.0

Placeholder name, but yeah.

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Current partnership between Zack Bell and Sarge (Ryan Swarner).

Imagine Isaac and Metroid had a baby, this baby was then raised by people who think Spelunky is too hard.

We have been working on this project for 6 weeks, and planned it for two months before that.

Typical Metroidvania fare, but procedurally generated.  The game currently only has a small amount of enemies which aren't very exciting and one boss which you fight four times (each progressively harder than the last).

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Future Features
- 100 zillion more badguys (or 20, whichever comes first)
- badguys that do stuff
- more bosses
- assortment of deadly weapons
- mini boss treasure rooms
- ambush locations
- environmental hazards
- quirky crew to belittle you when you can't jump so good
- and, you know, graphics and sounds and stuff
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Controls
It is recommended that you use a controller if you have one.  We haven't refined our keyboard layout quite yet and are open to suggestions and feedback on the subject.

Controller
Left Stick -  Move Hero
A - Jump or Double Jump (if unlocked)
X - Travel Power (if unlocked) or back to starting zone from the Map Screen
Y - Screen Shot (will save screen shot in the same folder as game)
Right Trigger -  Shoot (up, down, left, right in direction of Left Stick)
Left Trigger - Fire Missile (if unlocked, 4 directions same as normal shot)
Back - Toggle Map Screen

Keyboard
arrows -  Move Hero
Z - Jump
X - Shoot (4 directional)
C - Fire Missile (4 directional)
V - Travel Power (if unlocked)
F9 - Screen Shot
M - Map Screen
F4 - Toggle Full Screen
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: RogueTroid (now at 0.3.8.1)
« Reply #1 on: August 03, 2012, 03:58:38 PM »
0.3.8.1 brings:

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This build is HARD.  A lot of the badguys need tweaking and timer adjustments.  It is definitely doable, but we wanted to warn you that it is going to be a rough ride.

New Bad Guys!
Soldiers (4 types)
Bats
New Wall Crawlers
A few interesting ceiling enemies.  DEATH FROM ABOVE!

The "Grenade guys" (you'll know them when you see them) are pretty disappointing right now.  They'll be smarter next build.

New Boss!
Unfortunately the new boss did not make the cut.  Every time I tested him I hated him a little bit more.  The process devolved into "a couple tweaks needed maybe" to taking him out entirely.

The boss will likely be retuned and added, but at this point he likely wont be the second boss.

General UI upgrade
Improved Map Screen readability.
Powerups now tell you what they do when you pick them up.
The Map Screen also shows your player statistics
Map Screen now reads "Press [button] to teleport to LZ"
Critical hits use yellow numbers and now stand out better.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

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Re: RogueTroid (now at 0.3.8.1)
« Reply #2 on: August 04, 2012, 02:45:23 AM »
Very interesting!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.