http://indiegames.com/2013/03/dungeon_fray_now_available_for.htmlJust saw this a few moments ago on indiegames.com.
It's an interesting looking new commercial roguelike and is on sale for $6.99 for today only. Looks like there is a demo too.
Indie developer Nitesh Gupta has released Dungeon Fray, a briskly-paced, fully-featured roguelike for Windows and Linux. A free demo version is also available.
Dungeon Fray features three playable classes, each of which offers its own unique spells and abilities. There's an eight-level story mode to get you acquainted with the game's mechanics, along with a more traditional infinite mode with randomly generated challenges and permadeath.
One interesting twist is that the game's achievement system has a real impact upon your subsequent playthroughs; unlock enough awards and you'll earn the right to tack on an additional perk at the adventure's outset, giving you a leg up on any luck-related mishaps you may encounter.
Dungeon Fray is priced at $6.99. For today only, you can get 20% off of its regular price by entering the code ILOVEROGUELIKE at checkout.
http://www.dungeonfray.com/p/dungeon-fray.html***EDIT***
Just gave the demo a few tries. It's pretty interesting. Plays similar to the Desktop Dungeons alpha. Only 3 classes. The main way they differ is how they use spells. The spells are pretty interesting.
There are spells, but no items that I can find other than money and potions. I think money is only used for the achievements. There doesn't seem to be armor, weapons, tools, etc. (Edit: Turns out coins are used to upgrade your character)
There are some orbs scattered around the dungeons though that provide star and health boosts as well as one that will randomly reduce an enemy or your hp to 1. The last one isn't that effective though since you can still get killed by taking on a level 4 enemy with 1 hp while you are level 1 or 2 with full hp.
The monsters don't move, but after looking at the dev blog, it looks like they will be moving in the next build but not quite the traditional sense.
So far, the monsters all seem to be the same. They have different sprites and names, but they all have the exact same stats. I have only encountered 3 different enemies so far up to level 4. I haven't gotten past the first level yet though after about 15 plays.
The level layouts are pretty simple. They look nice enough though. No diagonal movement.
User interface is nice and smooth.
The achievement system seems kinda cool where for each one you unlock, it lets you use an in-game perk.
So far it's pretty interesting roguelike/puzzle hybrid, although, the big thing keeping me from actually buying it is the lack of fullscreen support.