Author Topic: [Update] Mines of Elderlore 1.0 *beta 4* with graphics  (Read 31277 times)

Adral

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Re: Mines of Elderlore 1.0 beta 3 with graphics
« Reply #15 on: March 11, 2008, 07:56:56 PM »
Thanks everyone for the help!

Sadly I still have problems :S

First I tried the "magic" method of downloading cvs and doing what instructed, but it didn't do anything good.

Then, trying to install the package you told me, I get an error because it depends on python <<2.5 and I have 2.5.1. What the hell?

This is just plain silly.

Is there any way of manually compiling a package? I should probably download python cvs and install it manually. Any help with that, please?
On the wings of the storm.

Altefcat

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Re: Mines of Elderlore 1.0 beta 3 with graphics
« Reply #16 on: March 11, 2008, 09:00:33 PM »
Welcome to the magic of dependencies !  ::) A solution would be to change some logical link, but I don't have enough knowledge to tell you what to do.

Perhaps another solution is to install python 2.4 to satisfy those package requirments ?

Altefcat

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Re: [Update] Mines of Elderlore 1.0 *beta 4* with graphics
« Reply #17 on: March 18, 2008, 09:59:26 PM »
I've release beta 4 of Mines of Elderlore. Final version is close, here is the changelog so far:
- [Bug] It is now really possible to hit monsters with axes and warhammers while
in fuzzy mode.
- [Bug] In pygame mode, you can use '1' to '4' keys from the keypad to change
your equipped weapon.
- [Bug] No more crashing to desktop when hitting a wrong key under moe-pygame.
- [Feature] In pygame mode, a menu is displayed to play multiple games without
quitting each time.
- [Feature] In pygame mode, if 'random' dungeon selected in 'moe.ini', the same
random dungeon will be proposed from game to game.
- [Feature] On floor level 'n', monsters can only progress to level 'n + n-1'.


Altefcat

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Re: [Update] Mines of Elderlore 1.0 *beta 4* with graphics
« Reply #18 on: March 18, 2008, 10:00:25 PM »
Some more screenshots:

You can get the windows binary at:
http://downloads.sourceforge.net/elderlore/moe_windows.1.0beta4.zip

And the source release at:
http://downloads.sourceforge.net/elderlore/moe_source.1.0b4.zip

After unzipping it, you can launch the game with:
- moe-pygame.exe (graphical version) or moe-curses (ascii version) under Windows
- python moe-pygame.py (graphical version) or python moe-curses.py (ascii version) under a real Operating System  ;)

There is a readme.txt file pretty complete about the game in the folder. Have fun!
« Last Edit: March 18, 2008, 10:38:53 PM by Altefcat »

Adral

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Re: [Update] Mines of Elderlore 1.0 *beta 4* with graphics
« Reply #19 on: April 01, 2008, 01:08:40 PM »
I have played b4 for some time some days ago I went outside of my city, and I can say the game is really great!

I still can't make the graphical version work, but at least I can play the game!

I have a question, though: sometimes, when I charge with the sword, I don't do full charge damage because I'm hit the turn before I move. Is this intentional? I mean, I think the player has little to no control over how to place yourself so you attack first, or is there some arcane way of doing it?

Thanks as always!
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Altefcat

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Re: [Update] Mines of Elderlore 1.0 *beta 4* with graphics
« Reply #20 on: April 02, 2008, 10:17:47 AM »
Hi Adral,

Glad to know that you enjoy MoE :). For the charge to be effective, you need to hit the monster in the same direction that you were charging. A good way (but not very convenient...) to know if you are actually charging is to check your inventory ('i' key); if charging, your damage points will be increased.

A new version of Pygame has been released, have you tried it ? Under Ubuntu, you need to:
* download source files and unzip them: http://pygame.org/download.shtml
* install it: python setup.py install
That version should include the patch to the problem you had with 64bit Ubuntu.