I'm guessing you are referring to the changes in the board structure? for a long time I had already mentioned we welcomed discussion of non-traditional roguelikes, so this was just a more direct action to back those words.
I love traditional, turn-based, grid-based, character-display, perma-death, rogue-likes, but I strongly believe allowing discussions of a broader type of games that share fundamental features will help evolve both types of games, and may also make more people know about these traditional games we love.
I'm actively trying to _teach_ people about these "traditional roguelikes", instead of punishing them for not fitting my personal take of the genre, I want to pique their interest if they ever manage to land into the forums ("what's with that background image, what does it represent?"), I believe both worlds have a lot to learn from each other.