So, if I made a config file for Rogue, it would simply be a txt file renamed noe and in that file, it would say exactly:
PATH c:\games\roguelikes\rogue
CMD Rogue.exe
?
And that's it? Just those two lines?
I'm not sure what you mean here. A bat file contains a sequence of DOS commands you want to execute. This would be probably "cd [path]" and the name of the game executable. No NotEye (you don't want to call NotEye inside of NotEye). If you have such a bat file, you can just enter its name instead of typing these commands. You can also add "CMD xxx" (where xxx is the name of the bat file) to the config so that the batch file is run automatically.
I thought a bat file executed several commands, so I figured the bat file had to run noteye.exe as the very first command.
Is there a command line that I could use to make a shortcut that automatically loads the config file like "noteye.exe -Rogue.noe" Something like that so I would simply have to click on ince file that would automatically open noteye with the specified game loaded up? So I could just make different shortcuts for each game?
Thank you very much for all the help and patience.
Are you still working on this? I had a couple feature requests/ideas if it's ok to share them.
Since you were able to make a generic tile set, I was wondering if it would also be able to make a generic sound set to use for games that ordinarily don't have sounds. Some generic sounds for things like wands zapping, getting hit, slashing, throwing/shooting, picking up coins and items, going down stairs, maybe a death cry, etc. I think simple sounds like that would be a really nice feature. I love the very few roguelikes that have sound, but still use console style interface like doomrl.
Also wondering if it would be possible to make it load and play music files? It would be nice to load up a set of songs in a config file and have the game play them in a random order everytime you enter a new level. As in play one song on a loop during the level, but each time you switch levels, the the song changes.
The last idea was to enable a console background pic, but I think that might kinda go against the main idea of being more pure console like I think you are trying to do. Always though it would be kinda cool to play Rogue with console graphics but with something like a scroll or parchment as the background.
Also a readme/help txt file in the download package with documentation on how to use the program and commands. A little more detailed and thorough too. I had to guess to use "Exit" to figure out how to close the program.
Hope I'm not being rude by sharing these ideas.
Thank you again.
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Also curious, I haven't tried it yet, but will this work with the Epyx version of Rogue?
I have not tried...
Just tried it. It works. But has a few issues. Pressing ALT+F doesn't work to try the first person mode. I just get the "Unknown command /x" message in game. Neither does the mini map.
It doesn't seem to want to start in dos configuration. It just hangs and I have to alt+tab out of it for it to start. It doesn't seem to want to start in the sdl app window and it skips the intro screen.