Anyway, I have this "short but comprehensive" list of things that makes a Roguelike. Maybe you've seen it. Now I know I'm the new guy here, so maybe I don't understand what this means.
http://www.roguetemple.com/roguelike-definition/
What makes a roguelike is free for everyone to interpret. Krice is pretty hardcore when it comes to it, so I don't think he fully supports the Roguetemple definition (or the Berlin definition, which is closely related to it). He even says 7DRLs are not real games! still, we like to have him around.
Anyhow, in the past we have scored the
roguelikeness of a game based on the roguetemple definition (3 points for high valued factors, 2 for middle and 1 for low), your game would then score 9+4+3 = 16/28 = 57% of roguetemple-roguelikeness....
... which doesn't mean much, 20% is interesting enough for discussing such a game here
So, welcome (a late welcome, I know