what went bad:
- had fewer days to work on it even with the base for the graphical part ready
- spent a lot of time on complex tutorials for turn based/grid movement instead of doing my own using what i already know
what went right:
- learned how to do basic systems using text which is the hardest part since i'm not a programmer
- learned how to do a field of view with line of sight
the basic thing i have right now is not even a game yet, but i'll use what i'v learn on a more well rounded idea without the rush of the challenge, maybe i'll post the results here