Author Topic: something creepy RL - Valdeir [7DRL - 2017] Failed  (Read 7152 times)

Valdarko

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something creepy RL - Valdeir [7DRL - 2017] Failed
« on: March 08, 2017, 02:19:38 AM »
day 1

that is not the official name

started with some tutorial of grid movement code since i forgot how to do it, but couldn't find a way to make the collisions work properly... in the end i'v realize the code was too complex and messy so i just scrapped that and made all in my own simplified method, and is surprising easy to implement stuff now + collisions work just fine



i like the little character but the tiles will change


my idea is a creepy exploration turn based game, with fewer fights and more like a resource management game
« Last Edit: March 13, 2017, 10:30:57 PM by Valdarko »

Avagart

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Re: something creepy RL - Valdeir [7DRL - 2017]
« Reply #1 on: March 08, 2017, 11:05:44 AM »
But it's good name! Really nice graphics, it's your work, or are you using external assets?

Valdarko

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Re: something creepy RL - Valdeir [7DRL - 2017]
« Reply #2 on: March 13, 2017, 05:03:50 AM »
But it's good name! Really nice graphics, it's your work, or are you using external assets?

thanks, is all mine

day 5ish



the field of vision is not working properly because of the collision polygon :/
i will go back to it later and have some basic idea for object placements

Valdarko

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Re: something creepy RL - Valdeir [7DRL - 2017] - failed
« Reply #3 on: March 13, 2017, 10:29:40 PM »
what went bad:

- had fewer days to work on it even with the base for the graphical part ready
- spent a lot of time on complex tutorials for turn based/grid movement instead of doing my own using what i already know



what went right:

- learned how to do basic systems using text which is the hardest part since i'm not a programmer
- learned how to do a field of view with line of sight


the basic thing i have right now is not even a game yet, but i'll use what i'v learn on a more well rounded idea without the rush of the challenge, maybe i'll post the results here