Okay, so this was day 1 I guess, let's summarize it.
I'm building on top of my engine which I began developing from my 7DRL 2016 little project, Snial Trial. During that year I refactored it a bit and added some features, so here is what this 7drl starts with:
* A base SDL2 setup, defining output areas, getting keyboard inputs and mouse events.
* Layouts, which define where areas should be and allow seamless window resizing.
* Text areas for feedback, grid which holds the map, and a minimap.
* Idle animations and death animations for my ASCII font characters
Here is the progress so far:
* Added camX and camY, so now I have a realmap of size 200x200, a grid of size 27x27 and a minimap of size 53x53 and everything scrolls the way it should.
* Proper player interaction with enemies and walls.
* Auras to make special enemies look special.
What's missing:
Everything else... mapgen, enemy ai, enemy descriptions, hit points, skills, fov, los, you name it, I don't have it.
Here is a sample of current status in horrible youtube resolution:
https://www.youtube.com/watch?v=sPGqJ8SmbsM