Author Topic: Professional Adventurers' League v1.0 Released!  (Read 5679 times)

wire_hall_medic

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Professional Adventurers' League v1.0 Released!
« on: October 14, 2016, 02:01:01 AM »
Download Link: https://www.dropbox.com/s/u0cp82z0zm79r0g/Professional%20Adventurers%20League%201.0.0.jar?dl=0
RogueBasin Link: http://www.roguebasin.com/index.php?title=Professional_Adventurers_League

Welcome to the full release for Professional Adventurers' League!  New this version:
New level type!
Allies (including temporary allies) follow you through exits
Full-screen mode
Visual effects to help indicate what's going on, without having to look down at the message bars
Hubs in puzzle levels aren't quite so barren
Resolved unkillable resurrected enemies
Lesser clairvoyance no longer alerts you to the the presence of red chests and altars at the start of the level (full clairvoyance still does)
More variety in the hurry-ups, and each time a hurry-up is issued, the delay before the next one is reduced
Hurry-ups increase the difficulty of monsters that can spawn on this level
Tinkered with the AI to increase speed in corner cases
The Final Foe has more tactical options, and is tougher
Cannot equip items from the ground while enraged
No flaming skulls in the barrel warehouse subregions
Barrel warehouse subregions refill
Running ends if you take damage
Re-implemented saving
Scroll of Necromancy no longer reduces your score, but has a chance to do something nasty . . .
Equipping items from the ground can no longer allow you to carry more than your inventory can hold
Scrolls of Armor Forging improve fortitude bonuses

This release marks the end of regular development.  While I'll probably do a little tinkering and make a release every now and then, I consider this game finished.  I'm pretty sure I hunted down all the bugs (man, those save-formatting bugs were MISERABLE), but if you have any issues, PLEASE let me know so I can fix them.  My email address is on the About page, or I can be messaged on this site.  I hope you all have as much fun with this as I have, and let me know what you think!

Oh, and I had to do a major overhaul of the saving system; it'll probably (read: definitely) generate an error the first time you launch it.  You should keep your total stats, but any suspended game you've got saved will be wiped, as will any dead characters waiting to come back.

getter77

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Re: Professional Adventurers' League v1.0 Released!
« Reply #1 on: October 14, 2016, 12:12:10 PM »
Congrats on reaching the big v1.0 and a potent changelog to ring it in to boot!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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jim

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Re: Professional Adventurers' League v1.0 Released!
« Reply #2 on: October 14, 2016, 04:18:05 PM »
Hey, that's awesome! I remember when this game was just a baby and look forward to playing it.