Author Topic: Sunless Sea (Now at Zubmariner DLC) $  (Read 5158 times)


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Sunless Sea (Now at Zubmariner DLC) $
« on: February 06, 2015, 07:11:58 PM »  Win/Mac  $18.99


Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…
Key features

    A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
    Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
    Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
    Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
    Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
    Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
    Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
    Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
    Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

Roughly changes since the last big Early Access update unto the present:

6th February: WELCOME

“He is not a god. He came from the North, where it is too cold for gods, and to the North he will return. If you go North, nothing of you will remain.”

-Content is complete: more free updates coming soon.

-The Unterzee awaits you.

2nd February: Schemes and Dooms

“”A bell is ringing. It rings now! Do you hear it?” He scratches at his sigil, which has begun to bleed.”

– The Sigil-Ridden Navigator now has a storyline.

– Many more Port Reports can be gathered.

– Many more blemmigans can be planted.

– Numerous and varied bug-fixes.

28th January: Viennoiserie

“We are charting new culinary frontiers, my captain, but the Fathomking presides over the Drowning Feasts. He is accustomed to excess. We must amaze.”

– The Bandaged Poissonier now has a storyline.

– It is possible to visit Vienna, and by so doing, to doom London.

– Neptune’s Harlot haunts the zee-shore.

– Approved Romantic Literature may now be sold in London.

– Snuffers are now a less savage peril.

– Cargo Security now protects against excitable sorrow-spiders.

– Phantasmal Encounters may now be sold in the appropriate market.

– Cargo Security now protects against excitable sorrow-spiders.

– Quartets now require four crew for a concert.

23rd January: Hot, Cold, Hot

“Our poor, departed kin was a fine scholar, and well aged. Leg or breast, by the way?”

– Adam’s Way is now open.

– Frostfound is now open, but do not enter without a specific reason.

– The Tireless Mechanic and the Haunted Doctor now have storylines.

– Maybe’s Daughter and the Genial Magician now have romance options.

– More Strategic Information options are available.

– The game will now pay attention to the number of captains lost.

22nd January: A Transcendent Meaning, or only the earth

“Somewhere in the Second Empire of Hands stands an ivory shrine, established in gratitude. It soon ceases to be visited, and is quickly lost to the weeds…”

– The Empire of Hands is now open, and frankly epic.

– Nuncio is now open, and frankly menacing

– The requirements for Life of Luxury and Zong of the Zee are now more challenging.

17th January: Schemes and Dooms

“Flesh meets membrane. Apertures pulse. The Survivor enfolds you like a tide.”

– Port Carnelian is now available.

– The Campaigner and, for the very adventurous, the Nacreous Survivor are now available for romance. The Mechanic will be available as soon as his storyline opens. (You should at least have dinner with him first.)

– The Helpful Advice storylet is now a sellable book.

– The Box of Very Angry Dream-Snakes is no longer available at Khan’s Shadow, thankfully. But the Milebreaker, which increases fuel efficiency, is.

– The Concealed Compartment is available to smugglers at Gaider’s Mourn.

– The Caminus Yards Avid Suppressor, which prevents engine explosions at Full Power, is available in London.

– More Conversations on Deck may be heard.

14th January: The Long Way Home

“Stone is the kindest of the gods of the zee, but that’s not saying very much.”

– You now have many more options if you run out of fuel; and ‘friendly’ locals will offer you a tow if you’re very close to London.

– One other way of gaining the colour viric is available.

– Miscreants will occasionally steal tempting cargo.

– You can now sell your lodgings.

– A Zeeside Mansion now holds more Heirlooms.

– Supplies can be gathered on Aestival; but the place has its dangers.

– Lose your mind; eat your crew.

12th January: Romance and Disaster

”I always liked you, you know,” she says. ”Back when we was still on the roof-tops.”

– Romance options are now available for the Longshanks Gunner and the Sly Navigator. (More options will arrive later.)

– Romancing an Officer may sometimes cause embarrassment, if you already have a Sweetheart.

– The Scholar will now supply Dread Surmises, though as yet there”s no use for them.

– Admiralty’s Favour can now get you cheap fuel, and the Admiralty will offer a small fuel payment for Port Reports.

– The Blind Bruiser is now a little more generous with provisions.

– Supplies, on the other hand, are now more expensive.

– Each of the starting officers now has a small subquest.

– Shore leave is available at the Chelonate.

– Scions are now persistent between characters, but can be affected by Salt’s Curse.

– The Republic of Murinia will now repair ships; the Cavy Kingdom will now offer you feasts.

9th January: Schemes and Dooms

“”Force is always the answer. My mother wouldn”t tell me. But her other daughters knew her secrets.” The Daughter”s grin is not quite sane.”

– Maybe”s Daughter now has a storyline.

– The Irrepressible Cannoneer now has a storyline.

– Port Carnelian is no longer in Adam’s Way.

– The ports of Wisdom and Kingeater’s Castle have begun to come awake.

Time will tell where the updates and DLC take this from here---ample cause for optimism though all things considered.   8)
« Last Edit: October 11, 2016, 06:32:04 PM by getter77 »
Brian Emre Jeffears
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Re: Sunless Sea (Now at Zubmariner DLC) $
« Reply #1 on: October 11, 2016, 06:34:25 PM »
Zumbariner $10.99, but free if you bought the base game during Early Access
Take the helm of your zubmarine and set sail for the unknown! Zubmariner is the first expansion to Sunless Sea: deeper, darker, and more marvellous than anything you’ve seen before.

All the powers of the Neath agree: there is Nothing of Consequence beneath the Zee. They are lying. You've heard there are fortunes to be made by those brave enough - or hungry enough - to dare the deeps.

Disturb the aberrant societies that flourish in the dark. Defy wreckers. Seduce a Drownie. Embrace or condemn the distinctly un-British customs of these cold, fathomless places.

You will definitely die. Will your next captain dive?


More of the deep, compelling world of Sunless Sea and Fallen London, packed with stories and secrets. Plunder mournful wrecks on the zee-bed. Dive into unplumbed abysses and claim their eerie blessings. Seek immortality.

More beautiful, hand drawn art. Witness the marvels beneath the Sea of Statues and the Principles of Coral. Visit the quaint undersea parish of Low Barnet.

Convert your ship into a zubmarine and dive anywhere in open water to discover new cities, zee-beasts and environments to terrify your crew and slake your hungers.

11 new underzee ports, each with their own tales and opportunities for the enterprising Trespasser. Visit Dahut, the city of drowned delights. Brave Wrack, where a Fair King rules the unforgivable. Explore Anthe, and sharpen your tongue, your liver, and your spleen.

New enemies to face, from the cunning Wreckship to the inexorable Constant Companion.

Discover the treasures the zee has claimed. Explore ancient wrecks, avoid hostile witherweed, discover the unexploded Unclear Bomb.

Seek immortality in a new ambition! Track down the Seven Against Nidah, who once came within reach of eternal life. Can you succeed where they failed?

Sanity is scarcer. Death is closer. We warned you, Trespasser. You should not have come.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training