While currently on a giant discount such that most anybody probably could or should well buy the lot of it, here's where this is at nowadays, roughly:
The Karp of Doom DLC
$2.99The Karp of Doom will take you to the Plains of Karponia!
Face new enemies and bosses, collect new loot, unlock the Samurai class and much more!
FEATURES:
- Samurai Class is now available - Act 5 is now available
- New pool of dlc exclusive enemies
- New dlc exclusive minibosses
- New pool of dlc exclusive relics
- New dlc exclusive hats
- New dlc exclusive dungeons
- New achievements
- Early Access alpha of online multiplayer (we will add content and update it on a regular basis)
- All future content adds will come for people who have the DLC (new items, achievements, unlockable secret classes etc).
v1.2.3.4 and some of the more recent big patches...for the rest you have to dig back a good ways indeed. So yeah, just go ahead and imagine just about every aspect of the game being improved or changed in some fashion:
GENERAL
- Spells causing lag bugs on bushes fixed.
- Urns and Boxes can now be destroyed with any spells etc.
- Buffed enemy hp and damage scaling towards endgame a bit.
- Samurai ACT 3 achievement for HC fixed.
- Burning enchant damage nerfed.
- Forgotten Depths causing infinite loop and crashing game fixed
- Fixed nightmare not unlocking after beating normal
CLASSES
- Marksman AGILITY no longer gives movement speed boost.
- Pyro Armageddon fixed and nerfed.
- Pirate cannonball buffed to max 30% chance from 17%
- Marksman homing missile limited to max 30% chance and damage fixed.
- Samurai Vorpal Enchant fixed.
CO-OP
- Player 2 now also gets orbits from picking up relics instantly.
- Orbits crashing game not fiding player fixed.
- Pyro casting spell as player crash game fixed.
MULTIPLAYER
- Crash on exit fixed
- Better Login / Register navigation on gamepad
MINION
- Graphical fixes for Minion
- Minion no longer seeks to an enemy outside the view
- Minion levels are now slot based.
MULTIPLAYER
- Boss lair crash fixed
- Trap_dir, startup and multiple other crashes fixed
- Fixed a few Marksman talents
GENERAL
- Re-written the whole achievement system to be more dynamic
- Vibration option for gamepad added
- Players no longer take damage during pause (if you stand in a pool of slime etc).
- Traps and enemy damage scaled according to act and difficulty with a new algorithm, no more cheapshots.
- There is now an indication of the boss throne dungeon appearing.
MINION
- Minions now have health and aggro + they can be revived like players.
ENEMIES
- Added a new enchant type "Juggernaut"
- Enemy Health bars now indicate lost HP (Green / Yellow / Red).
CLASSES
- Marksman multishot has been nerfed, you now need 30 points in order to shoot 4
projectiles. each point adds 10% chance to shoot additional projectiles. every 10 levels
add an additional projectile. 10 = 2 arrows, 20 = 3 arrows, 30 = 4 arrows.
15 = 50% chance to shoot 3 arrows, if not then shoots 2 arrows and so on.
- Marksman landmines re-worked.
- Necromancer first talent replaced by Cursed Hands talent.
- Necromancer projectiles and effects re-made completely
- Pyromancer projectile effect re-made
CO-OP (2 player local)
- There is now charm drops for each player individually.
- Bugs have been fixed
MAJOR MODIFICATION
- Act end bosses now have their own "Throne Rooms". Instead of a boss spawning from the pentagram
it now spawns a dungeon which takes you underground to the boss lair.
- Minibosses now have their own voice acting
GENERAL
- Added Glimmer effect to the coins
- Resetting stats no longer removes charms
- Ranged minion skins fixed
- The minion tab in the shop is now navigable with the dpad
- Armor effectiveness doubled
- Added randomly spawning Health Shrines into the game which replenishes health for all players (full hp)
- Doubled coin pickup range
- Slightly lowered the chance of enemies dropping crystal keys
- Reduced enemy attack damage scaling
- Added skills for minions
- Collectors Edition purchasers now get 2500 rubies in multiplayer
- Re-made the Crypt Graphics.
- Going into shop minion tab instantly chooses the melee minion, fixed.
- Minion damage and health now shows up correctly in the statistics tab ingame.
- The game now checks for gamepad input every once in a while so you can unplug and re-plug
- Beating the game on normal doesn't open nightmare without DLC fixed
- Passive Enemies bugging and glitching in front of the Skeleton Cave fixed
- Act 3 flower beds can now be destroyed
- Shop room enlargened, now works in co-op properly.
RELICS / ITEMS
- Re-worked razer headset effect
- Charms must be picked up now, pressing Enter or GamePad button
- Titan's Gladius Relic has been fixed, it now only affects normal enemies.
- Health Globes now heal 10% of player's max hp
- Relics now show up correctly in the pause screen when the game is loaded
- Hex and Stun effects are now lesser vs bosses
- Crystal Keys are now per character
- Increased gold drop rate for Chests, Vases, Boxes
- Blazing Boots damage increased
CO-OP
- Player 2 in co-op can now also buy stuff in Treasure Fort.
- in co-op both players have their own lanterns now (DUNGEON)
- Both players will receive familiars and orbits now in co-op
CLASSES
- Pyromancer Armageddon Buffed and fixed
- Viking Shockwave buffed
- Necromancers Soul Channel damage increased and graphics re-made
- Added new sound effects for necro's projectiles and Pyromancer's Fire Swarm
- Pyromancer's Fireswarm has been re-worked
- Samurais vorpal enchant no longer gets you inside the wall in treasure fort
- Increased Necro's minion base max HP
- Minions now have a 30% damage reduction from all sources.
- Rednecks talent 8 has been remade
MINIBOSSES
- King Khorga now has the Ability "Meathook".
- Betankhamun now has the Ability "Sand Tornado".
- Hayro has been fixed
- Dahzul now has the Ability "Spiky Ball".
- Kayo the Sapling now has the Ability "Spider Web".
- Parasectoid now has the Ability "Red Ball of Doom".
- Pontus now has the Ability "Acid Spray".
MULTIPLAYER
- Several reported multiplayer crashes fixed.
- Increased money drop by 10%
- Increased Treasure Fort spawn chance from 8% to 25%
- Increased stacked bushes gold drop chance greatly
- Improved the floating text from gold pickups
- Lowered Treasure Fort Attribut costs from 100 per attribute to 40 per attribute
- Money Rain event now drops also silver and gold coins with a small chance
- Increased Money drop from Golden Chests Greatly
- Elite monsters now have a 10% chance to drop a key
Currency System:
- Gold now drops in coin amounts +1,+5,+10 (bronze, silver, gold).
- Gold can no longer be used in the ingame shop since it is removed.
- Gold is now used in the randomly spawning "Treasure Fort" Which takes you to a underground secret shop where you can spend it. There is now temp stats randomed amount scaling the price by 40 per point. There is a random magic potion that you can buy, and a random relic.
- The reason for this, is to make the game more roguelikeish and take the repetetive boring shop off which was there before.
- Animation re-vamped for Relics
- Decreased damage received from cannon and fire traps
- Orbit Relic damage over time increased
- Decreased damage received from fire enchanted enemies
- Re-worked the whole money system. There no longer is huge amounts of money dropping. There is no longer an ingame shop you can open and close which is now replaced with a "Treasure Fort" that randomly appears like dungeons
- Collectables now follow you smoothly and no longer twitch and jump around
- Rapid Fire for Pirate in Online leave's the attack speed after fading off Fixed
- Pirate Anchor Hook now fixed (there was multiple bugs before).
- Transfering Offline chars to online fixed
- Fixed other player getting other's stats in co-op
- Minion MAX EXP increased
- Minion DAMAGE nerfed
- Minions now save in Online Multiplayer
- Online multiplayer now only drops rubies instead of crystals. Online and offline have separate currency and shop from now on.
- Level 1 viking co-op bug FIXED FINALLY!
- Fixed ranged minion having the wrong skin
- Fixed Viking Seismic Slam tooltip
- Fire Nova and Fire Swarm now 100% proc Blazing Trail if skilled
- Nerfed the Damage of Anubis and Karp King with about -50%
- Re-made the whole scaling system. The game now has a progressive XP gaining system and progressive health / dmg increases for enemies according to rarity, wave and difficulty.
- Multiplayer Lobby now has the option to choose ACT and Difficulty by the host. Also after all the players die it will take everyone back to the same lobby for a re-match.
- Lots of shadows have been re-worked to look better.
- Some enemy names have been altered
- Elite enemies now have a 15% chance of dropping Charms.
- Fixed "You have unlocked [difficulty]" bug.
- Fixed Credits music playing in menu bug.
- Attackspeed optimized to all players in Multiplayer. Players will no longer get other player's buffs like marksman agility or pirate rapid fire
- Asset bug fixes in Multiplayer
- Packet Rate optimization in Multiplayer, smoothens the gameplay.
- Fixed Charm menu instantly opening on Gamepad when starting a game.
- Added 4 new hats!
- Added melee and ranged minions (next patches will bring more content into this)
- Melee and Ranged each have 4 alternative skins to unlock and 1 collectors skin each.