Author Topic: Hero Siege (Now at The Wrath of Mevius) $  (Read 14942 times)

getter77

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Hero Siege (Now at The Wrath of Mevius) $
« on: April 24, 2014, 07:32:00 PM »
http://store.steampowered.com/app/269210/  $9.99


Quote
About the Game
The kingdom of Tarethiel has been taken over by creatures of hell. Your mission is to cleanse the kingdom and free the citizen from the agonizing wrath of the demon child called Damien. Grab your axe, bow, gun or magic powers and start purging the Gate Keepers and their minions!

Hero Siege is a gore filled Hack N Slash game with heavy Rogue-like elements. Choose a class and start your survival journey. Find secrets, obtain items, slay hordes of different enemies and bosses.

FEATURES:
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 120 unique crafted items that are either passive, usable or orbiting.
- Over 50 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 50 Achievements to unlock!
- Many different perks to unlock!
- Customize your character!
- 4 Acts which all consist of 5 zones + lots of randomly generated dungeons!
- 4+ unlockable classes!
- 3 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!

Supports GamePads such as Xbox360 or PS3 controllers.

Take Screenshots by pressing F12   
PC System Requirements

    Minimum:
        OS: Windows 7 or Windows 8
        Processor: 1.8 GHZ
        Memory: 1 GB RAM
        Graphics: 128 mb
        Hard Drive: 40 MB available space
        Additional Notes: Might or might not work on 32-bit OS

Mac System Requirements

    Minimum:
        OS: OS X -versio Leopard 10.5.8, Snow Leopard 10.6.3, or newer
        Processor: Intel Mac 1.8 GHz
        Memory: 1 GB RAM


v1.1.0.0 Mega patch:

Quote
We have re-worked the whole randomization system, added 2 new classes to play, remade the talent trees to have 9 talents per class and did some other neat stuff!!

- New randomization system on Act 1-3 (4 coming later)
- 2 new classes (Necromancer and Pirate)
- New talent system which now has 4 active talents and 5 passive talents for each class, modifying unique gameplay styles to all classes.
- Vertexbuffer bug most likely fixed (report about this to us please)
- Lots of bug fixes
- LOTS of new graphics assets and re-works
- 6 new save slots (page 1 and 2)
- New clothing
- Reworked Some enemies
- Statistics / Achievements pages
- New Menu and Title screen art and intro
« Last Edit: November 16, 2015, 09:55:00 PM by getter77 »
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Re: Hero Siege (Now at v1.1.0.5) $
« Reply #1 on: April 28, 2014, 09:03:03 PM »
v1.1.0.5

Quote
- Act 4 randomization done
- Chests no longer spawn out of bounds
- Sandstorm spell balanced on nomad
- Steam achievements fixed
- Necromancer Corpse Explosion and Skeletal Mage fixed
- Active Talents not showing up when leveled fixed.
- Desert spike trap mask fixed
- Alpha channel added into achievement background
- Necromancer summons now have HP and aggro the enemies.
- MAC OSX updated

patch notes 1.1.0.4

- Stuck on "LOADING..." fixed
- Sandstorm crash on nomad fixed
- Pirate Cannonball not doing damage fixed.
- Fixed a few depth bugs.

patch notes 1.1.0.3

- Dying as pyro causing crash when enemy dies fixed.
- Marksman debuf from "Agility" fixed.
- Right Click generating dungeons fixed.
- Pyromancer projectile passing thru enemies fixed.

patch notes 1.1.0.2

- Fixed Necromancer bugging up in Dungeons and Crypts.
- Orbit damage causing crashes fixed.

- Changed buttons back to Xbox 360 control scheme
- Fixed Necromancer damage / stamina not updating
- Fixed Zeppelin not causing damage
- Fixed Necromancer "no corpses" sound looping
- Fixed Necromancer summons
- Fixed "X Marks the Spot" tooltip
- Fixed incorrect Pyromancer cooldowns
- Fixed Orbits not causing damage, they were completely messed up due to a file updation failure, please report if there are any further problems!
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Re: Hero Siege (Now at v1.1.1.4) $
« Reply #2 on: May 09, 2014, 01:33:05 PM »
v1.1.1.4
Quote
patch notes 1.1.1.4 (newest)

- Fixed AS and DMG potion bug
- Sheep level fixed

patch notes 1.1.1.3

- Fixed Marksman Agility
- Fixed crash on Pirate and Redneck using gamepad on talent screen, right top talent.
- Fixed Wrong achi icons on act completes.

patch notes 1.1.1.2

- X Marks the spot fixed (Pirate)
- Shockwave tooltip fixed (Viking)
- Added the +damage indicator from strength into the section "Scales with:"

patch notes 1.1.1.1

- Removed right button debug, maybe some day we will remember to check it before we update z_z

patch notes 1.1.1.0

- Fixed a fatal bug with necromancer's talent screen.

patch notes 1.1.0.9

- New Menu music
- Fixed sheep level bug
- Capped all talents to max 30 (added a global talent points reset)
- Talent tooltips corrected and talents balanced / fixed.

patch notes 1.1.0.8

- Vertex Buffer bug / Character frozen FIXED!!! FINALLY!! TESTED TOO! (All thanks to our awesome community member "Cleroth"!!!)
- New DEATH music
- Reworked some sprite art

patch notes 1.1.0.7

- Remade necro and redneck impact effects and sounds
- Fixed bugs with explosions
- Added Pirate and Necro achievements
- Pad rumble caused by necro minions taking damage fixed
- Removed game completed achievement and replaced it with Act 1-4 achievements
- Remade the statistics achievement tab
- Fixed Marksman agility
- Remade character select screen
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Re: Hero Siege (Now at v1.1.1.6) $
« Reply #3 on: May 10, 2014, 05:47:12 PM »
v1.1.1.6

Quote
- More gore and blood
- Dynamic shadows for enemies and objects
- Viking charge tweaked and fixed
- Gurag re-worked, added abilities and skill pattern
- Active skill usage changed from A to right stick button
- Balanced some talents
- Fixed some tooltips
- Fixed a bug with the water assets in Act 2 zone 2
- Fixed a bug with "Grim Reaper" and "Nautilus".
- Ranged resistance nerfed a bit
- Redneck <Moonshine Madness> bug fixed
- Added timer for Marksman's <Agility> Spell
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Re: Hero Siege (Now at v1.1.1.8) $
« Reply #4 on: May 15, 2014, 11:32:03 PM »
v1.1.1.8
Quote
- Fixed Marksman Crash
- Fixed Nomad Crash
- Fixed Necromancer Minion Crash
- Fixed Pirate Crash
- If anything else comes up, please report so i can fix it :)

patch notes 1.1.1.7

- Fixed a bug with pentagram spawning inside a wall.
- Fixed/Optimized the randomization which some times caused crashing
- Remade the options tab
- Added custom input configs in the options
- Potion tooltips fixed.
- Fixed a few talent tooltips
- Buffed blazing trail, now increases damage every level (Pyromancer)
- Nerfed relics (Shuriken, Razer Headset, Homing Missiles).
- Fixed Nautilus stuck in stunned state.
- Tweaked lots of relics
- Added 2 new relics into the pool
- Re-Skinned the marksman
- You can now build more turrets, the first one will just explode from the way of a new one. (Marksman)
- Nerfed marksman homing rocket damage.
- Fixed wave skip bug
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Re: Hero Siege (Now at v1.1.2.4) $
« Reply #5 on: May 21, 2014, 02:34:26 PM »
v1.1.2.4

Quote
- Removed surface drawing (should increase performance on older computers)

patch notes 1.1.2.3

- Dungeons can now be entered after killing a boss. After clearing the dungeon the player will then move to the next zone.
- Blood Shockwave item nerfed
- Added item to new dungeons which were missing one
- Re-worked the game resolution and window port, now HD and supporting co-op and multiplayer better
- Enemy jumping/knockback height has been reduced
- Event textbox text corrected
- Nautilus Stomping fixed
- Fixed Parasect spell name
- Fixed Sand Wasp floating
- Re-worked Dust Feeders
- Buffed miniboss HP
- Fixed passive enemies moving during pause
- Added a new miniboss into the pool called "Parasectoid"
- Potion usage boxes no longer overlap.
- Act 1 Music re-composed by Roland La Goy
- Buffed Candy Crusher relics damage
- Added collision parent to Necro's minions

CO-OP mode
- Made co-op finally playable!
- Fixed tooltips in Co-op
- Added relic pickup for player 2 in Co-op
- Balanced and buffed enemy HP according to 2 players
- Fixed Player 2 abilities going to Player 1 as other similar bugs
- Some bugs may occur, but we are hunting those down and fixing them.

patch notes 1.1.2.2

- Reworked pyromancer voice acting
- Fixed sounds
- Fixed Earth Elemental causing crashes in act 4

patch notes 1.1.2.1

- Corpse explosion crash fixed on keyboard
- Nerf bomb on rednecks spin talent
- Added "lairs" that spawn packs of passive enemies randomly in the levels
- Added point arrow for portal
- Modified necro minions a bit
- Reduced Necro's corpse explosion cooldown
- Act 4 achi on Pirate fixed
- Clarified "Kill Damien" achievement to "Kill Son of Lucifer" which is the elite version of Damien.
- MAC OSX achievements not working, confirmed by YoYoGames to be a bug in Game Maker:Studio. We are waiting for an answer back. (This is high priority in our fix list, but for now we cannot do it).

patch notes 1.1.2.0

- Fixed necro soul channel crash
- Added 2 new hats (Cartoon Emo & Master Chief (Halo))
- Tweaked a few items
- Lowered Necromancers base damage
- Buffed Necromancers base HP
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Re: Hero Siege (Now at v1.1.3.0) $
« Reply #6 on: June 02, 2014, 12:18:09 PM »
v1.1.3.0

Quote
- Fixed a few fatal bugs

patch notes 1.1.2.9

- Maggot spit damage fixed
- Treasure Goblin crash fixed

patch notes 1.1.2.8

- Added 2 new hats
- Fixed music problems (looping after boss dead etc)
- Removed collision checking for flying enemies
- Added parasects to Act 4 because we know how much you love them
- Limited Marksman turrets to only 2 per type max. Below 15 points on the talent you can only build 1 turret per type. above 2.
- Turrets and minions now take damage from traps and other hazards.
- Increased Skeleton Mage (Enemy) attack frequency and increased lightning damage's area of effect.
- Dungeons, Shrines and Crypts wont be able to spawn on ponds/water anymore.
- Trees wont be able to block gate paths for enemies.
- Spike Blocks can no longer spawn closer than 128 pixels from the Pentagram.
- Shop now closes if you open the talent menu while in it, no longer resulting in crazy navigation.
- Enemies close to nests wont be stuck anymore.
- You are no longer able to take damage during pause, which could happen with a few hazards before (during talent screen or regular pause)
- Treasure Goblin can no longer spawn inside those god damn houses :D
- Buildings no longer spawn too close to the gates
- Nautilus wont be able to jump in frozen state anymore
- Chainsaw Massacre (Redneck) now always lasts for 4 seconds, only the damage is increased. Also the sound bug is now fixed.

patch notes 1.1.2.7

- Viking getting stuck fixed
- Stage music playing during boss theme fixed

patch notes 1.1.2.6

- Fixed stuck enemies around nests
- Fixed music stopping
- Fixed a bug with boss music
- Added a blood optimization in low performance option

patch notes 1.1.2.5

- Keybind saving fixed
- Keyboard + Gamepad support added to local co-op
- Buffed Fireswarm (Pyromancer)
- Now each player opens his own shop during co-op
- Toxic Rain fixed
- Enabled VSync for the game
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Re: Hero Siege (Now at v1.1.3.4) $
« Reply #7 on: June 24, 2014, 12:12:34 PM »
v1.1.3.4

Quote
- Marksman sounds re-done by SlyGuy2021
- Viking sounds re-done
- Boss theme re-done by Roland La Goy
- Fixed few achievement bugs (not unlocking on steam)
- Fixed Toxic Meteor rain area of effect
- Added a new dungeon
- Added a new hat
- Co-op fixes (classes were messed up before)

patch notes 1.1.3.3

- Fatal bugfixes

patch notes 1.1.3.2

- hotfixed the crash bug on marksman and necromancer

patch notes 1.1.3.1

- Boss music double looping fixed
- Bracer of Life (Relic) nerfed
- Freezing on Garden fixed
- Viking getting stuck with everything fixed
- Increased base movement speed from 1.5 to 1.75
- Added awesome 4 direction rotating laser bombs into Hell difficulty =D
- Corrected the resolution settings according to 16:9
- Necromancer causing game freeze fixed.
- Enemy jumping out of ground cannot get stuck in walls anymore
- Fixed Multi Turret HP (Marksman)
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Re: Hero Siege (Now at The Karp of Doom v1.2.3.4) $
« Reply #8 on: October 30, 2014, 08:42:18 PM »
While currently on a giant discount such that most anybody probably could or should well buy the lot of it, here's where this is at nowadays, roughly:

The Karp of Doom DLC  $2.99

Quote
The Karp of Doom will take you to the Plains of Karponia!

Face new enemies and bosses, collect new loot, unlock the Samurai class and much more!
FEATURES:
- Samurai Class is now available - Act 5 is now available
- New pool of dlc exclusive enemies
- New dlc exclusive minibosses
- New pool of dlc exclusive relics
- New dlc exclusive hats
- New dlc exclusive dungeons
- New achievements
- Early Access alpha of online multiplayer (we will add content and update it on a regular basis)
- All future content adds will come for people who have the DLC (new items, achievements, unlockable secret classes etc).


v1.2.3.4 and some of the more recent big patches...for the rest you have to dig back a good ways indeed.  So yeah, just go ahead and imagine just about every aspect of the game being improved or changed in some fashion:


Quote
GENERAL   
- Spells causing lag bugs on bushes fixed.   
- Urns and Boxes can now be destroyed with any spells etc.   
- Buffed enemy hp and damage scaling towards endgame a bit.   
- Samurai ACT 3 achievement for HC fixed.   
- Burning enchant damage nerfed.   
- Forgotten Depths causing infinite loop and crashing game fixed   
- Fixed nightmare not unlocking after beating normal   

CLASSES   
- Marksman AGILITY no longer gives movement speed boost.   
- Pyro Armageddon fixed and nerfed.   
- Pirate cannonball buffed to max 30% chance from 17%   
- Marksman homing missile limited to max 30% chance and damage fixed.   
- Samurai Vorpal Enchant fixed.   

CO-OP   
- Player 2 now also gets orbits from picking up relics instantly.   
- Orbits crashing game not fiding player fixed.   
- Pyro casting spell as player crash game fixed.   

MULTIPLAYER   
- Crash on exit fixed   
- Better Login / Register navigation on gamepad   

MINION   
- Graphical fixes for Minion   
- Minion no longer seeks to an enemy outside the view   
- Minion levels are now slot based.

MULTIPLAYER   
- Boss lair crash fixed   
- Trap_dir, startup and multiple other crashes fixed   
- Fixed a few Marksman talents   

GENERAL   
- Re-written the whole achievement system to be more dynamic   
- Vibration option for gamepad added   
- Players no longer take damage during pause (if you stand in a pool of slime etc).   
- Traps and enemy damage scaled according to act and difficulty with a new algorithm, no more cheapshots.   
- There is now an indication of the boss throne dungeon appearing.   

MINION   
- Minions now have health and aggro + they can be revived like players.   

ENEMIES   
- Added a new enchant type "Juggernaut"   
- Enemy Health bars now indicate lost HP (Green / Yellow / Red).   

CLASSES   
- Marksman multishot has been nerfed, you now need 30 points in order to shoot 4   
projectiles. each point adds 10% chance to shoot additional projectiles. every 10 levels   
add an additional projectile. 10 = 2 arrows, 20 = 3 arrows, 30 = 4 arrows.   
15 = 50% chance to shoot 3 arrows, if not then shoots 2 arrows and so on.   
- Marksman landmines re-worked.   
- Necromancer first talent replaced by Cursed Hands talent.   
- Necromancer projectiles and effects re-made completely   
- Pyromancer projectile effect re-made   

CO-OP (2 player local)   
- There is now charm drops for each player individually.   
- Bugs have been fixed

MAJOR MODIFICATION   

- Act end bosses now have their own "Throne Rooms". Instead of a boss spawning from the pentagram   
it now spawns a dungeon which takes you underground to the boss lair.   
- Minibosses now have their own voice acting   

GENERAL

- Added Glimmer effect to the coins   
- Resetting stats no longer removes charms   
- Ranged minion skins fixed   
- The minion tab in the shop is now navigable with the dpad   
- Armor effectiveness doubled   
- Added randomly spawning Health Shrines into the game which replenishes health for all players (full hp)   
- Doubled coin pickup range   
- Slightly lowered the chance of enemies dropping crystal keys   
- Reduced enemy attack damage scaling   
- Added skills for minions   
- Collectors Edition purchasers now get 2500 rubies in multiplayer   
- Re-made the Crypt Graphics.   
- Going into shop minion tab instantly chooses the melee minion, fixed.   
- Minion damage and health now shows up correctly in the statistics tab ingame.   
- The game now checks for gamepad input every once in a while so you can unplug and re-plug   
- Beating the game on normal doesn't open nightmare without DLC fixed   
- Passive Enemies bugging and glitching in front of the Skeleton Cave fixed   
- Act 3 flower beds can now be destroyed   
- Shop room enlargened, now works in co-op properly.   

RELICS / ITEMS   

- Re-worked razer headset effect   
- Charms must be picked up now, pressing Enter or GamePad button   
- Titan's Gladius Relic has been fixed, it now only affects normal enemies.   
- Health Globes now heal 10% of player's max hp   
- Relics now show up correctly in the pause screen when the game is loaded   
- Hex and Stun effects are now lesser vs bosses   
- Crystal Keys are now per character   
- Increased gold drop rate for Chests, Vases, Boxes   
- Blazing Boots damage increased   

CO-OP   

- Player 2 in co-op can now also buy stuff in Treasure Fort.   
- in co-op both players have their own lanterns now (DUNGEON)   
- Both players will receive familiars and orbits now in co-op   

CLASSES   

- Pyromancer Armageddon Buffed and fixed   
- Viking Shockwave buffed   
- Necromancers Soul Channel damage increased and graphics re-made   
- Added new sound effects for necro's projectiles and Pyromancer's Fire Swarm   
- Pyromancer's Fireswarm has been re-worked   
- Samurais vorpal enchant no longer gets you inside the wall in treasure fort   
- Increased Necro's minion base max HP   
- Minions now have a 30% damage reduction from all sources.   
- Rednecks talent 8 has been remade   

MINIBOSSES   

- King Khorga now has the Ability "Meathook".   
- Betankhamun now has the Ability "Sand Tornado".   
- Hayro has been fixed   
- Dahzul now has the Ability "Spiky Ball".   
- Kayo the Sapling now has the Ability "Spider Web".   
- Parasectoid now has the Ability "Red Ball of Doom".   
- Pontus now has the Ability "Acid Spray".   

MULTIPLAYER

- Several reported multiplayer crashes fixed.

- Increased money drop by 10%   
- Increased Treasure Fort spawn chance from 8% to 25%   
- Increased stacked bushes gold drop chance greatly   
- Improved the floating text from gold pickups   
- Lowered Treasure Fort Attribut costs from 100 per attribute to 40 per attribute   
- Money Rain event now drops also silver and gold coins with a small chance   
- Increased Money drop from Golden Chests Greatly   
- Elite monsters now have a 10% chance to drop a key   

Currency System:
- Gold now drops in coin amounts +1,+5,+10 (bronze, silver, gold).
- Gold can no longer be used in the ingame shop since it is removed.
- Gold is now used in the randomly spawning "Treasure Fort" Which takes you to a underground secret shop where you can spend it. There is now temp stats randomed amount scaling the price by 40 per point. There is a random magic potion that you can buy, and a random relic.
- The reason for this, is to make the game more roguelikeish and take the repetetive boring shop off which was there before.

- Animation re-vamped for Relics
- Decreased damage received from cannon and fire traps
- Orbit Relic damage over time increased
- Decreased damage received from fire enchanted enemies
- Re-worked the whole money system. There no longer is huge amounts of money dropping. There is no longer an ingame shop you can open and close which is now replaced with a "Treasure Fort" that randomly appears like dungeons
- Collectables now follow you smoothly and no longer twitch and jump around
- Rapid Fire for Pirate in Online leave's the attack speed after fading off Fixed
- Pirate Anchor Hook now fixed (there was multiple bugs before).
- Transfering Offline chars to online fixed
- Fixed other player getting other's stats in co-op
- Minion MAX EXP increased
- Minion DAMAGE nerfed
- Minions now save in Online Multiplayer
- Online multiplayer now only drops rubies instead of crystals. Online and offline have   separate currency and shop from now on.
- Level 1 viking co-op bug FIXED FINALLY!
- Fixed ranged minion having the wrong skin
- Fixed Viking Seismic Slam tooltip
- Fire Nova and Fire Swarm now 100% proc Blazing Trail if skilled
- Nerfed the Damage of Anubis and Karp King with about -50%

- Re-made the whole scaling system. The game now has a progressive XP gaining system and progressive health / dmg increases for enemies according to rarity, wave and difficulty.

- Multiplayer Lobby now has the option to choose ACT and Difficulty by the host. Also after all the players die it will take everyone back to the same lobby for a re-match.

- Lots of shadows have been re-worked to look better.

- Some enemy names have been altered
- Elite enemies now have a 15% chance of dropping Charms.

- Fixed "You have unlocked [difficulty]" bug.
- Fixed Credits music playing in menu bug.

- Attackspeed optimized to all players in Multiplayer. Players will no longer get other player's buffs like marksman agility or pirate rapid fire

- Asset bug fixes in Multiplayer
- Packet Rate optimization in Multiplayer, smoothens the gameplay.

- Fixed Charm menu instantly opening on Gamepad when starting a game.

- Added 4 new hats!

- Added melee and ranged minions (next patches will bring more content into this)
- Melee and Ranged each have 4 alternative skins to unlock and 1 collectors skin each.
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Re: Hero Siege (Now at The Depths of Hell v1.3.0.6) $
« Reply #9 on: May 01, 2015, 07:29:06 PM »
The Depths of Hell   ~$3

Quote
Requires Karp of Doom Expansion to reach ACT VI.

Are you ready to open the gates of Hell?!

Step into the Highlands of Tarethiel as the Fallen Paladin and find your way to Satan and take him out before his minions destroy the kingdom!

-Act 6 The Holy Grounds
-Paladin Class
-New Achievements
-New Enemies
-New Bosses
-New Bosses
-New Dungeons
-New Relics
-Quests
-Siege Mode
-New Clothing
-Exclusive Loot

Patches since last time, roughly:

Quote
patch notes 1.3.0.6 (newest)

GENERAL
- Inventory + All Talents now shows in talent tooltips.

MULTIPLAYER
- Fixed a bug with Paladin's Holy Nova
- Fixed a bug with dungeon crashing.

patch notes 1.3.0.5

- Hotfix
patch notes 1.3.0.4

GENERAL
- Razer Headset near gates fixed

MULTIPLAYER
- Inventory dissapearing fixed
- Added password protected servers
- Necromancer minions now follow their masters
- Necromancer talent damage fixed
- Nomad talent damage fixed
- Samurai talent damage fixed

patch notes 1.3.0.3

GENERAL
- Fixed endless talent points
- Fixed throwing dungeon stones over the edges
- Stone puzzle now indicates activated platform with yellow shine.

MULTIPLAYER
- Complete Game with 4 players achievement fixed
- Fixed Pirate bullet crash
- Fixed Necromancer channel crash
- Fixed Pyromancer & item Hydra damage
- Fixed Pirate Cannonball crash
- Fixed Inventory wipes

patch notes 1.3.0.2
- Fixed Separate Dungeon bug between host and clients

patch notes 1.3.0.1
- Fixed "Cant pickup Relics" -bug

patch notes 1.3.0.0

GENERAL
- Added loot & inventory system
- Multiplayer is now in open beta
- Multiplayer servers are acessed according to DLC owned
- Lots of crucial bugfixes and balancing
- Added a bunch of new achievements

COOP
- Finally fixed the Player 1 save issue!
- Teeth crash fixed

MULTIPLAYER
- Added Orbits, flying & blazing boots
- Fixed classes scrambling

patch notes 1.2.7.4

MULTIPLAYER
- Fixed Act 2 crash
- Fixed Rubies flying away

COOP
- Fixed dungeon bosses
- Added air meter for player 2 Pyromancer

patch notes 1.2.7.3

GENERAL
- Difficulties now unlock properly.
- Floor switches now deactivate without a pillar.

MULTIPLAYER
- Added Player report tool. Press Tab in-game and click the (!) button to report a player. Writing false reports will also be punished.
- All players now gain full experience
- Fixed Nomad's tornadoes
- Fixed Redneck Roughness
- Minions have been tamed to follow their respective owners
- Better combat feedback for clients
- Added Chests for clients
- Synced Fungus Monster, Voodoo Dolls, Grim Reaper...

patch notes 1.2.7.2

GENERAL
- Added better resolution options for windowed mode.
- You can no longer enter the shop at wave 1
- Fixed armor for melee classes

MULTIPLAYER
- MINIONS NOW WORK IN MULTIPLAYER!
- Necromancer attacking fixed
- The Glove relic fixed
- Passive relics no longer stack for all players
- Credits & game completion fixed!
- Fixed Bracer of Life applying for all players
- Pressing Space while chatting no longer starts the next wave
- Hellfire synced between players
- Stat and talent reset now cost rubies instead of crystals
- Marksman landmines now explode for clients
- Fixed Bouncy always going right
- Stats now synced for all players
- Rubber duck, Rainbow gate & Blood scythe now work correctly
- Fixed Shiv not working
- Fixed Daplayer's head not working

CLASS
- Pirate Anchor no longer makes enemies teleport

patch notes 1.2.7.1

- Encryption algorithm fixed and characters returned to working order.

patch notes 1.2.7.1

NOTE!!!!!!
DO NOT TOUCH THE INI SAVE FILES OR YOUR FILE WILL BE CORRUPTED AND AFTER WONT WORK, WE WILL NOT RETRIEVE THESE. THE FILES ARE NOW ENCRYPTED!!!

GENERAL
- Fixed stats screen scrolling
- Fixed Treasure Fort disappearing
- Armor can now go up to 75% for Ranged classes

MULTIPLAYER
- Increased chat character limit
- Fixed game starting in wrong room
- Synced Anubis' projectiles
- Every player can now enter Crypts
- Fixed Graveyard puzzle not syncing
- Chat room re-made
- Added Players Online number.
- Cyberpunk skin now works in multiplayer

CLASS
- Necromancer appearance re-made, he now walks and has attack
animation.
- Necromancer spells have new sound effects.
- Necromancer minion HP scaling buffed alot.

patch notes 1.2.7.0

GENERAL
- No longer possible to cheat paladin or samurai, game will just lock the slots
- Made balance adjustments to Hell and Inferno
- MAC re-exported with older version, keyboard works now.

MULTIPLAYER
- Added chat lobby for players to find others and hang out in.
- Fixed players spawning dead & mixing up

patch notes 1.2.6.9
- Fixed Necromancer Corpses not spawning
- Fixed Multiplayer is back online
- Removed debugs (thx to 20 hour workdays, stress and tired brains)

patch notes 1.2.6.8
GENERAL
- Heros are now invulnerable to damage during charge and other speed bursts.
- Winter tornados now have a 200 pixel check that they dont appear near
the player in spawn
- Talent & Attributes screen now shows also your movement speed.
- Talent & Attributes screen graphical layout re-vamped
- Act selection fixed and re-vamped
- Act Selection now shows locked areas right.
- Coop screen made more consistent.
- Fixed player 2 temporary stats saving.
- Money Achievements now automatically sync with Steam.
- Secret Shop has been re-vamped a bit + added sound acting and a shopkeeper
- Coop Potion usage fixed

RELICS
- Rainbow Drool crash fixed.
- Dragonscale Armor fixed

MULTIPLAYER
- Hololo crash fixed.
- Fixed Shop & character deletion saving.
- Fixed Marksmans Agility
- Fixed no damage when host is looking at Talent screen

CLASSES
- Necromancer Corpse Explosion removed and replaced with
Meat Bomb.
- Buffed Necromancer's Cursed Hand ability
- Remade Marksman's Grenade skin.

patch notes 1.2.6.7
- Fixed server list and improved the way it works (no longer able to ddos the serverlist).

patch notes 1.2.6.6 (newest)

GENERAL
- Fixed all spell tooltips
- Made necro's projectiles destroy in wall collision
- Visiting Treasure Fort no longer skips waves
- Slightly increased base movement speed
- Fixed shop saving bug
- Fixed some relics with typos on relics page
- You can now create a character by pressing enter with the controller plugged in
- Balancing damage outputs
- Fixed EXP gain from some enemies that didnt give the right amount

MULTIPLAYER
- Fixed vary de-sync problems
- Improved server security alot
- Loaded backups for everyone's saves
- Fixed some crashes
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Hero Siege (Now at The Wrath of Mevius) $
« Reply #10 on: November 16, 2015, 10:03:02 PM »
The Wrath of Mevius DLC ~$3

Quote
The Wrath of Mevius requires "The Karp of Doom" and "Depths of Hell" to be fully played!Expansion Features - ACT 7 - The Rift -area to explore! - Two new classes, Demonspawn and Demon Slayer! - New minibosses - New Enemies

As usual since last time, there's more but...yeah, just presume most things some flavor of better and/or different versus the last time around:

Quote
GENERAL
- Uber Damien crash fixed
- Destruction difficulty fixed
- Wormhole Keys are now dropped only on Destruction
- Destruction difficulty now scales up HARD, static traps oneshot and enemies have
a ton of HP & damage. => THIS IS INTENDED <=
- Boosted Mythic item stats.
- Destruction achievement opening now.

GENERAL
- Act's locked again with difficulty.
- Boosted loots a bit in wormholes.
- Aaron's Staff Relic now heals 25% of max HP.
- Fixed mana going over your max mana.
- Fixed wormhole level starting from 1.
- Fixed Viking Charge ticking too much.
- New difficulty added: Destruction.
- Boosted [Wormhole Key] drop chance from 10 to 25%
- Uber Damien now drops [Wormhole Key] with 100% chance.
- You can no longer cast Town Portal in Wormholes.
- New menu art.
- Wormholes now save properly.
- Boosted World Rare enemy EXP gain.
- Lots of coop inventory fixes.
- Inventory should no longer disappear (we fixed the system a notch).
- Added 30 FPS option for the game.
- Max AttackSpeed from weapon capped to 600.

GENERAL
- Relics removed from beating anubis fixed.
- Fixed crash from giant boulder in dungeons.
- Fixed chat use during on pause screen and talent screen.
- MAC and Linux build's added again.
- Level requirement over 150 fixed.
- Hero Levels now show stat gains in talent screen for level 150's.
- Mana Per Hit now shows properly.
- Wormhole levels added.
- Loot and Enemies now scales with the wormhole level.
- Fixed a few multiplayer async bugs and crashes.

GENERAL
- Maggot Acid and Poison Pools now deal regular damage instead of DMG per MAX hp %
- Fixed Wormhole portal to be in the right cordinates.
- Fixed Wormhole's not spawning boss after clearing.
- Server Offline text now draws right if the server is down on login.
- Going into dungeons look a bit better now.
- Increased maximum Life Per Hit stat possibility on Weapons.

CLASSES
- Increased Paladin's Divine Shield cooldown.

GENERAL
- Reworked enemy healthbars.
- Optimized and improved some enemies, added new skills to them.
- Longered ranged enemy distance from player.
- "You Died" positioning fixed.
- ES relic fixed.
- Paladins talents not activating fixed.
- Darkness setting not saving fixed.
- Ingame volume slider fixed.
- Chat Lobby re-made.
- Mana system added, cooldowns re-worked.
- Attack Speed is now tied to weapon items.
- Added Satanic Mode event that increases zone enemies damage, hp and boss rarity to 4.
- Fireswarm damage fixed.
- Holy Shock Aura damage fixed.
- You can now whisper in the chat lobby by using /w "playername" "message".
- Game complete achievement is now always earned from ACT 4 which is the ending of Hero Siege classic.
- Name Prefixes are also earned from beating ACT 4.
- Relics are now saved in multiplayer.
- All difficulties are open for anyone, you no longer need to unlock them.
- Players now have a light on them in dark places, lanterns have been removed.
- Viking 9th talent has been re-worked.
- Talent attribute scaling is now according to talent level, so you cannot achieve huge damage boosts for a +1 talent.
- "Damage Over Time" Spells no longer lose impact if there are many doing damage at the same time.
- Several classes balanced, Nomad buffed etc.
- Siege mode is now available for all players.
- Level cap is now 150, after that you will earn "hero levels", which apply to ALL your +150 level characters.
- Gold is now account based and does not reset upon death or game completion anymore.
- Hardcore in multiplayer fixed.


INVENTORY
- Inventory system re-made. You now have a inventory you can fill by picking up
items from the ground. You can trade them with other players etc. Items can now
be sold to merchants in the town of Inoya.
- The green and red triangles indicate wether the item is worse or better than the one
you have equipped in certain area (Offensive, Defensive, Utility).
- Item stats are now balanced better

GENERAL
- Fixed Amazon Poison Gas sometimes crashing the game.
- Fixed a bug where client Amazon crashes when attacking enemies.
- Fixed a bug with item pickup on siege mode.
- Waller Walls can no longer spawn on top of the player.
- Fixed crypts and dungeons spawning out of boundaries.
- Nerfed follower damage a bit
- Buffed active relic damage according to difficulty.
- Controller info no longer shows on difficulties after normal.
- Old characters max experience is now re-calculated with the new algorithm.
- Town Portal button is now re-bindable.
- Simultaneously picking up multiple relics in multiplayer shows correctly now.
- Holy Grail damage adjusted.

FATAL ERROR in
action number 1
of Step Event0
for object Enemy_Parent_obj:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_Enemy_Parent_obj_Step_0
^
Error above should be fixed now.

- Attribute points + marks will grey out once you are out of points.
- Traps now do PURE damage and 35% of max hp for Ranged and 25% of max hp for Melee.
- Increased Relic spawn chance and max relics obtained a bit.
- Crystalkeys now convert into rubies/crystals upon completing the game.
- Fly cough potion now works for clients.
- Darkness is now adjustable in the video options.
- Both players can now loot items simultaneously in local coop.

GENERAL
- Crypts enlargened so that the hud wont cover the players.
- Fixed Uber Damien Achievement on Steam.
- Fixed Devil Head crash
- Agony achievements added.
- Slightly increased swiftness cap.
- Dead Hardcore characters now turn into tombstones.
- You can no longer use talents while dead to put them on cooldown.
- Added mouse aiming / attacking.
- Tweaked Charm stats randomization.
- Added minion talent buttons with the new theme.
- Added a new easter egg.

CLASSES
- Increased Marksman MAX turrets to 4.
- Fixed Necromancer minions not scaling with X to talents.
- Increased Amazon's Poison Talent to start from 6% instead of 1%.
- Fixed Pirate's parrot following the wrong player.
- Added Amazon Tropical Thunder damage indication in talent screen.
- Viking Odin's Fury added strength scaling

MULTIPLAYER
- You can now link items to the chat by pressing [SHIFT] + [LEFT MOUSE BUTTON] on the inventory

GENERAL
- Amazon crash fixed.
- Samurai's Vorpal Enchant now doesnt stuck in gates.
- Fixed quest mobs spawning out of bounds.
- Orbits destroying to gate fixed.
- money crashing fixed.
- Waller Walls fixed.
- Multiplayer relic pickup fixed.

GENERAL
- Base EXP rate has been increased a bit and it ranges better with acts now.
- Waller Wall's fixed, caused infinite loop in narrow spots.
- Quest items spawning out of bounds fixed.
- Items can no longer be on top of portal.
- Barbed Armor can no longer oneshot bosses.
- Necromancer talent icons added.
- Viking talent icons added.
- Pirate talent icons added.
- Lowered Enemy Damage scaling a bit
- Infinite Loop bug fixed.
- Managed to optimize max enemies at once to 35 from 25.

GENERAL
- Unable to move in Uber Inoya fixed
- Buffed miniboss and bigboss hp from nightmare on.
- Fixed EXP scaling by adding a factor from nightmare on.
- Fixed a bug with Magister Kujala and Jack the Ripper.
- Crystal and Gold chests now have BUFFED loot due to key nerf.

CLASSES
- Marksman turret removed and replaced with disengage for increased mobility
- Marksman homing rocket now adds the player's autoattack damage to its damage.

GENERAL
- Experience scaling optimized and fixed.
- Paladin 2 crash fixed
- Maggots no longer spawn more maggots if they already did.
- Decimals now taken off from combat text.
- Screen shaking can now be turned off.
- Amazon hurt sounds added
- Turn off voice acting fixed.
- Nests now get poisoned and stunned etc.
- Amazon creation with gamepad fixed

GENERAL
- Viking Seismic Slam and charge no longer knockback (sorry for that)
- Paladin Healing flash effects removed.
- Undying can only spawn 16 flies at once.
- HUD re-made
- Party displayed in left top corner of the screen.
- Combat text made better.
- Act bosses now drop much better loot.
- Lasers made better.
- Lifesteal fixed.
- Added invincibility to traps.
- Crystal chests now have a 50% chance of dropping relics.
- Fixed dying on Siege mode going to town.
- Fixed collecting every relic
- You can now exchange 1000 gold into 10 rubies from Magister Kujala in town.
- Minion tab corrected.
- Boss health bars are now drawn on the hud.
- Max enemies per wave limited due to cross-platform functionality.
- Credits now only show if you haven't beaten the game before.
- You no longer lose progress after completing the game.
- Shop is no longer accessible during enemies alive
- New difficulty "AGONY" added.
- Town Portal can no longer be used if the level portal exists.
- Fixed Eric quest completion not working.
- Re-made all talent buttons.
- Nerfed crystal key and potion drop chances.
- Huge environment improvements.
- Stat reset no longer resets relic stats.

MULTIPLAYER
- Chat lobby is now scrollable.
- Fixed Anubis crash
- Fixed screen shake not working.
- Shows account name in chat.
- Health over 32000 fixed.
- Difficulty Prefixes now show in multiplayer before your characters name.
- Beachball has been synced with clients now, everyone sees the same ball.

CLASSES
- Viking Odin's fury cast time reduced.
- Steel Shields damages from Paladin are now working properly
- Righteous Fury from Paladin, as client, now works properly
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training