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November 22, 2024, 04:48:54 PM
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Rogue Basement, a 48hRL
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Topic: Rogue Basement, a 48hRL (Read 5357 times)
irskep
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Rogue Basement, a 48hRL
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April 24, 2017, 04:42:59 AM »
I made this game for Ludum Dare 38:
https://irskep.itch.io/roguebasement
I know it's probably way too easy, but I wanted to see if I could really do something resembling a full roguelike in 48 hours. This is my first RL, so I'm totally ecstatic that I got to this level of completeness.
The user manual explains the controls but doesn't give away everything:
https://ldjam.com/events/ludum-dare/38/rogue-basement/rogue-basement-manual
I recorded a few videos along the way. Nothing super amazing, but it shows off some stuff when it was in development.
https://www.youtube.com/playlist?list=PLuzdytAQSpVhUCVgJvtgDNEQ2DI41KiKr
And finally, here are the screenshots of its progression from map generator to game:
http://imgur.com/gallery/LLfvK
If anyone has any ideas for simple balance tweaks I'm really interested in getting a few more percentage points of fun out of it.
And, finally, I'm sorry it eats up a bunch of CPU and still lags a lot.
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Last Edit: April 24, 2017, 04:44:50 AM by irskep
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Rogue Basement, a 48hRL