Bioware is doing plenty of amazing game design innovation in their games
Pffft ;) Yep, we won`t be agreeing on this one. While I did enjoy some of their games, these were never about "innovation" but mostly about prettifying and streamlining (not always bad qualities, well, not up till recent days at least, when it all went too far). They`re sort of Apple of RPG world in that respect.
In fact, original BG was a nail in the coffin for the turn-based games, it was so popular that everybody just up and forgot about them. But the game itself, while fun at parts, had comedy combat - it was at worst a godawful mess or, at best, easily exploitable by couple of kindergarten-grade "tactics". The reason was the switch to neither-fish-nor-fowl "pause" system - real-time was the new Messiah back then and everybody jumped on the bandwagon - BG itself was actually meant to be a real time strategy at its first draft.
And combat is the most important thing in any RPG, there`s no way around it. Apart from few things like charming NPCs, most of RPG systems revolve around it. IN ME2 this was dumbed down to the extent that when I abandoned chasing the uber-simplistic "upgrades" somewhere before even mid-game, I still won the game with dying maybe twice - and that was due to wonky camera. And I was playing on second-hardest difficulty. Pathetic. Then add the removal of planetary exploration - hell, there was no need to even explore any planets at all - and its curtains.
As for the plot - which I do actually appreciate - what "innovations" were there? It was just very well written, that`s all. And even that collapsed in the sequel - they had opportunity to make things interesting by giving you the option to go against the Shadow Broker, but as per usual, we ended up with illusion of choice, since it was all linear. And all other "choices" royally black and white too, plus rather meaningless - since they didn`t affect anything apart from the "paragon" bar. One character might die? Yeah but why would I care, since they`re all the same - in terms of gameplay affecting perks and abilities? Sorry, forgot that these don`t matter either because combat ^^
And so on. This is closer to Walking Dead (Dragon`s Lair?) model where you watch an interactive film and sometime press buttons - but these don`t pretend to be anything else and don`t employ smokescreen, empty mechanics to do so.
I read some things about Dragon Age 3 and they sound promising - but tbh at this point of time I`m so fed up with Bioware games I`m not sure I`m gonna bother. The inclusion of nauseating, credit card demanding NPC in your camp in original DA was the last straw I think.
I was really just making a side remark, with no intention of vilifying a critical mindset.
Fair play, I`m as prone to misreading as the next poster. Even though we operate in my favourite, turn-based medium - for that`s what forums are, after all ;)
Sorry Akeley. I don't think of you that way, okay? And I realize that you have made some valid points.
How about this: what advice would you give someone who wants to one day make a roguelike? What is the best way you think that the sort of design pitfalls you have been talking about can be avoided?
No worries sir, I don`t take these arguments personally, though it might sound so - it`s just a "dramatization". As for your question, well my ramblings were mostly related to the RPG world, and one of the reasons I seek comfort in the RL dungeons. And these are different thanks to the fundamental design differences. I can`t really dispense advice since I`m still just watching and learning the whole thing, making my mind up as I go along - folks here are much more qualified to comment on pitfalls of RL design than me.
One thing I might say thou, based on your earlier comment about worrying that some people might dislike your game, hah, so what, just publish and be damned! There always will be some nitpicking wags (like me perhaps) who won`t like this or that, for perhaps valid or invalid reason. Don`t matter - as AM says, evolve a thicker skin, learn from mistakes, but don`t let critics put you off the creative process.
Gawd you guys write a lot...
Damn, and this from a budding writer? What hope is there for the ol`timers brought up on reading... Well, stick that ^^ in your fountain pen and...and...well, okay, nevermind ;)