Exploring The Bleak 2.4 is released
Download it here :
http://code.google.com/p/exploringthebleak/Homepage is here :
www.theoestudio.com Exploring The Bleak was released as open source under GPLv3. The game was created using VB.NET as a proof of concept.
Release highlights:
* River generation functions added to map growth potential routines
* Two new map generation types, Tunnels, and Ordinal Tunnels
* Quick Inventory and hotkeys
Version 2.4.x Expanded Update Log:
* Added: 2 new map types : Tunnels, and Ordinal Tunnels (diagonal tunnels)
* Added: river drawing mechanics.
* Added: lava, water, and ice mechanics.
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Water reduces by 10 wp each round, and 10 hp once wp is gone. -
Ice reduces by 20 wp each round, and 20 hp once wp is gone. -
Lava reduces by 30 wp each round, and 30 hp once wp is gone. * Added: a quick inventory view which only shows the first 10 items in your inventory.
* Added: hotkeys
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Added 'i' for inventory. -
Added 'ctrl' + 'q' to exit program. -
Added '?' & 'h' for help. -
Added 'ctrl' + '1' to use/equip inventory item 1. -
Added other ctrls up to 0 for inventory item 10. -
Added 'alt' + '1' to drop/destroy inventory item 1. -
Added other alts up to 0 for inventory item 10. * Added: 1 new item category : potions.
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Added drown immune potion. -
Added freeze immune potion. -
Added burn immune potion. * Changed: AI pathing adjusted with water, lava, and ice mechanics.
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Mobiles will now drown, freeze, and burn. -
Mobiles will chase player into water, lava, and ice but won't naturally enter it otherwise. * Changed: Moved hitpoints and willpower preview in creation to top of form.
* Changed: Luck increases the items spawned on map a lot more.
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1-8 luck=0 items -
9 luck=1 item -
10 luck=2 items (Average) -
11 luck=3 items etc.. * Changed: Luck increases the chance a mobile will drop items
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1 luck=5% chance to drop item -
2 luck=10% chance to drop item ...etc.. -
10 luck=50% chance to drop item (Average) * Changed: Wearing and destroying items is logged.
* Changed: Chance to critical strike with a skill is now Intelligence*2 percent (Greatly increased)
* Changed: Experience has been equalized throughout the game.
* Changed: Stairs up tile to be more appropriate.
* Fixed: 131 weapon item drops on map so they show their correct label.
* Fixed: Prohibited items to be dropped on top of items.
* Fixed: Mobiles no longer drop blank items.
* Fixed: Prevented duplicate scores after character dies.
* Fixed: high scores list to not include current character until it's dead and saved.
* Fixed: Prevented dead flag from occuring more than once.
* Fixed: target empty location indicator redraw property.
* Removed: Neutral gender.
Bugs or issues currently known are located here:
http://code.google.com/p/exploringthebleak/issues/listThanks for trying it out!