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Messages - JoshuaSmyth

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31
Programming / Re: Messing with dungeon generation
« on: January 24, 2008, 07:11:51 AM »
A little while ago I posted some stuff about the random generation in Caverns of Underkeep - It doesnt go into detail, but might provide someone with some tid-bits.

http://www.peachysoft.com/?p=84


32
Programming / Re: The "How did you get into roguelike development Thread"
« on: January 24, 2008, 07:01:41 AM »
Lets see.. I think the game that got me into Roguelikes was Castle of the Winds :) Fond memories.. There were a couple of others but I forgot their names. Personally I prefer graphical roguelikes, guess that doesn't make me as pure as some of you - I guess that also explains how my game Caverns of Underkeep has turned out.

Currently I'm playing through some of Slashie's games - I really like how some of the combat skills work in Escape from mt Drash. And the swimming, jumping thing in the Castlevania roguelike is pretty cool too.

I got started programming Caverns when I just scrapped a hobby RPG project that just became too ugly (this was before I knew about OO design) and I was looking for a smaller project to do - hence a roguelike. I also wanted to make a game I could complete over the summer (One month left)

I also decided to write it as a java applet, which would further reinforce the need for me to keep the scope of the game down.

I will probably program another roguelike or two (amongst other projects) over the years. I think theres a lot of things that can be done with procedural generation still.
 


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