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Topics - bzizizi

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Early Dev / Feedback on a few ideas
« on: February 15, 2010, 06:52:48 AM »
Hi, I'm new here, and I'm fairly new to roguelikes. I registered here to get some comments or advice or something on a few things.

1) I'm making a roguelike game for mobile phones with J2ME. The game would require atleast 2MB of heap memory on the phone. Do you own such a phone and would you consider playing a (free but not open-source) roguelike? Since you're already giving out specs, what screen size does you phone have?

2) Are SLASH'EM tiles protected by the NGPL and can I use them in my game? If I can, are there any conditions? I know you'll probabaly give me a RTFM on this one, but I'm having a hard time reading licences - english not being my primary lanuage, and I want to be sure.

3) The game would be mostly based on NetHack. I'm not talking about a port of NetHack to J2ME, but more of a very NetHack-like in my own kinda way. The biggest issue I see here are controls. I'm currently having controls setup in 2 modes; normal and action mode. This gives me a total of 34 buttons, with these bindings: Does that seem right? Do you have a better idea?

and the last one:

4) Do you think this is readable on your mobile phone screen without permanently damaging your eye sight?

I have already started a week ago and made nice progress. I have a zoomable map, item drops / pickups, turn managment mechanic, doors, randomly wandering monsters, line of sight, custom fonts, and a bunch of little things.

Thanks in advance!

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