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Programming / Re: Run and hide
« on: December 30, 2009, 10:58:36 PM »
thanks! I'll compare that to mine and see what I did wrong, heh (nervous laugh)
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And hell, i always write zombie roguelikes because they don't need any form of intelligence...haha, yep, that's how this started. But I'm trying to put in some kind of POWER ZOMBIE who can sense where you are but moves slowly so you can't just sit and hide forever. And that's where the pathfinding comes in.
Give me ASCII on all platforms!yep, can't stand tiles for some reason. Maybe I just haven't seen any that I like.
Hi,
i like it, some suggestions:
Of course it needs a more intelligent wait function. Turning should cost much less time and fov should be 180deg. Sidestepping seems to be a good idea, maybe a "peek around corner" feature. I need a goal... reaching helicopter, waiting 10000 turns until army arrives, searching gas/spare parts for the broken car, maybe medics for the girlfriend (boyfriend) with a broken leg. Maybe i can carry my buddy to a safer place. Maybe the player has to keep alive for 3 days but needs to retrieve some food and water. The game needs lots every day objects, just laying around to increase the overall mood.
Lots of maybes.