166
Early Dev / Re: The Burning Plague
« on: April 15, 2013, 09:38:53 AM »
Latest screenshot:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
When I played Mujahid yesterday the help-screen says "Use the mouse to look around and aim". It wasn't implemented that way but I kinda expected to be able to control the view direction with the mouse, while walking with the keyboard. Pretty much what you'd do in a FPS game, too. Didn't sound like a bad idea to me. So this evening I hacked together a small prove-of-concept.Mujahid was my effort, and I struggled for a while with the best way to implement the directional fov for a turn based game so that it wasn't obnoxiously obtrusive but also added something to the gameplay in terms of tactical depth. Turning takes 1/3 as long as moving and that was the cost trade off which felt about right to me and I still think its about right. It's deliberately simplistic in overlooking strafing and moving without turning in other ways and that's probably the next logical extension of the system and I guess it probably would have fit well into the game as it is.
http://web.pixelpracht.net/stealthRL.php
Yeah, I need at least 2 weeks for that Glad you liked the writing anyway, as in the time-frame that's what I put the most effort into (well that and hunting down numerous mystery bugs as I tried to learn Lua). I didn't get anywhere near as much time as I would have liked to include clever gameplay, and I'm very surprised to hear you say it has tight balancing - I didn't put any time into that at all!is there any easy way to change how it looks with t-engine? I gave it a go but I simply can't stand the cluttered look of tome with ascii on top of ascii and graphics jumping all over the place. I probably haven't dug deep enough to find the setting to make that change