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Topics - Gamer_2k4

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Traditional Roguelikes (Turn Based) / Twilight - A multiplayer roguelike
« on: October 23, 2008, 05:50:25 AM »
Because the author seems reluctant to publicize this game, I'll do it.  The game is called Twilight and is a multiplayer roguelike.  That's right, you can start a new character, grab some friends, and go adventuring across a pretty large world killing all kinds of monsters and collecting a wide variety of items.  You have to connect via telnet, and while instructions are found at the game's Roguebasin page, lazy Windows users (I know I'm one =P ) might find it easier to just use the batch file that I'll link to at the end of this post.  So take a look, because what good is a multiplayer roguelike without players?

Roguebasin page: http://roguebasin.roguelikedevelopment.org/index.php?title=TwilightMMORL
World map: http://people.msoe.edu/~brayshaj/files/twilight/map.txt
Quick connect batch file: http://people.msoe.edu/~brayshaj/files/twilight/twilight.bat

Remember, this is not my game.  The map and the Roguebasin page are not my work, and the game itself definitely isn't either.  I'm just posting it because pretty much the only other way to hear about the game is in the #rgrd IRC channel.

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Traditional Roguelikes (Turn Based) / Labyrinth of Reptoran v0.2.8 Released
« on: February 08, 2008, 06:49:38 AM »
After receiving suggestions from r.g.r.d., Roguetemple, and one person on the Reptoran forums, I've updated LoR to include some of the requested features.  Here are the major ones:
-There is now a "previous messages" screen
-You are now informed exactly what skill was increased when you level up.
-Fog of war is now an option, (you remember the location of monsters and items, even if they move away from that spot)
-Your inventory can now be managed from the equipment screen, without requiring the clumsy wear and wield commands.

If you find bugs or have suggestions, please let me know here or on the official forum.

Homepage: http://reptoran.rogueforge.net/
Forums: http://reptoran.rogueforge.net/forums/index.php
Roguebasin page: http://roguebasin.roguelikedevelopment.org/index.php?title=Labyrinth_of_Reptoran

Download: http://reptoran.rogueforge.net/files/LoR.zip
Version History: http://reptoran.rogueforge.net/v020.html

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This is the big day: The first public demo of Labyrinth of Reptoran.  This is a pretty big deal to me; I've been working for about five years (off and on, in several languages, with more than my share of rewrites) to get this program to the point that it's at now, and I'm very satisfied with the results. Development is moving along smoothly, and I hope to get the majority of the game done by the end of this year. If you like the game or have suggestions or bug reports, feel free to post here or on the forums.  Details about playing the game can be found in the included readme file.

Homepage: http://reptoran.rogueforge.net/
Forums: http://reptoran.rogueforge.net/forums/index.php
Roguebasin page: http://roguebasin.roguelikedevelopment.org/index.php?title=Labyrinth_...

Download: http://reptoran.rogueforge.net/files/LoR.zip
Version History: http://reptoran.rogueforge.net/v030.html

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Programming / Labyrinth of Reptoran
« on: June 29, 2007, 10:04:30 PM »
I've been working on Labyrinth of Reptoran off and on for a little while now.  It's part of a series I hope to make called the Reptoran Saga.  Details are here: http://reptoran.rogueforge.net/

Also, the first game in my 7DRL series has been in a playable state for quite some time now.  Magic Monsters has a very steep learning curve, but some of you may like it:
http://reptoran.rogueforge.net/files/MM.zip

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