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7DRLs / Tales of the Adventuring Company (7DRL 2014, Success)
« on: March 17, 2014, 06:30:38 AM »
Now live for Windows Phone!
http://www.windowsphone.com/s?appid=c08a2b27-5e34-4828-9c0c-a5deb8e4a1be
Got my 7DRL entry in, Tales of the Adventuring Company, with just hours to spare!
http://7drl.org/2014/03/17/tales-of-the-adventuring-company-done/
You can play my 7DRLC entry, Tales of the Adventuring Company, on Game Jolt in your browser (Linux users, I have you covered — there’s a Linux download on Game Jolt as well):
http://gamejolt.com/games/rpg/tales-of-the-adventuring-company/23973/
The basic of the game is the same — explore the dungeon by tapping tiles and defeat the boss at the end. I’ve streamlined a lot of features from the original (for better or worse, depending on your perspective), and took out the parts I thought were confusing. Since I only had a week on this remake, I feel that it’s not as featureful, but overall, more polished.
I plan to keep working on this after the contest, so please follow me on twitter @slothwerks if you’re interested in hearing about new releases. iOS/Android releases are my top priority after cleaning up the mechanics. Long-term, I want to add some progression/unlockables (roguelike blasphemy, I know) to help complete the feedback loop.
If you try it, let me know what you think!
Post-contest screenshot:
Original screenshots:
http://www.windowsphone.com/s?appid=c08a2b27-5e34-4828-9c0c-a5deb8e4a1be
Got my 7DRL entry in, Tales of the Adventuring Company, with just hours to spare!
http://7drl.org/2014/03/17/tales-of-the-adventuring-company-done/
You can play my 7DRLC entry, Tales of the Adventuring Company, on Game Jolt in your browser (Linux users, I have you covered — there’s a Linux download on Game Jolt as well):
http://gamejolt.com/games/rpg/tales-of-the-adventuring-company/23973/
The basic of the game is the same — explore the dungeon by tapping tiles and defeat the boss at the end. I’ve streamlined a lot of features from the original (for better or worse, depending on your perspective), and took out the parts I thought were confusing. Since I only had a week on this remake, I feel that it’s not as featureful, but overall, more polished.
I plan to keep working on this after the contest, so please follow me on twitter @slothwerks if you’re interested in hearing about new releases. iOS/Android releases are my top priority after cleaning up the mechanics. Long-term, I want to add some progression/unlockables (roguelike blasphemy, I know) to help complete the feedback loop.
If you try it, let me know what you think!
Post-contest screenshot:
Original screenshots: