16
Design / Re: Item pricing?
« on: March 09, 2014, 12:42:47 PM »
I think this is one of the things that you really have to test when the game is almost ready. I found that I adjust prices all the time while testing to make it balanced. I also found that sometimes it makes for better gameplay to not have "realistic" prices. In my game food can be more expensive than a weapon just because it may be more valuable to the player.