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Messages - ekolis

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16
Challenges / Re: Gave me you games for Let's play
« on: February 12, 2016, 09:02:58 PM »
You can try any of my 7DRLs, though the first two (Decimation and Smash Arena) are a bit simplistic.

You can download them here: http://edkolis.com/

17
This sounds amusing... ever heard of Monday Night Combat? That's basically the FPS equivalent of this game :D

I'm surprised you didn't go with Major League Adventuring or something like that... I mean, MLG is already a thing, right? Or is it just a meme and not an actual sport?

18
7DRLs / Question about 7DRL rules - previously written code?
« on: February 12, 2016, 08:02:49 PM »
Hey :) Missed out on the challenge last year, and I'd like to get back into it with what might be my most ambitious 7DRL yet... but since it's been a while, I want to clarify one rule.

It is permissible to use previously written code for a 7DRL, right? Provided of course that you didn't create that code specifically for use with this 7DRL! I have some utility classes I wrote for another project (one to roll dice, and another to load simple text configuration files, and probably others I haven't thought of yet), and I'd rather not have to write those again from scratch.

In case you were wondering what my idea is, it's something I've been bouncing around with this one guy on IRC for a while... basically, it's a roguelike version of Recettear! :D

Thanks! :)

edit: oops, should I have posted this in the Challenges forum? If so, would a mod please move it there? Thanks!

19
Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: April 01, 2014, 06:15:29 PM »
Well, the category was "Best", not "Most", so if both games qualified as Berlin Interpretation roguelikes, then it doesn't matter which one exceeded that standard - the better game wins!

20
Version 1.1 is out! Lots of bug fixes and new features in this release - check the manual for details!

https://bitbucket.org/ekolis/boswp/downloads

21
Thanks! Glad you're enjoying it! :)

Yeah, I put the manual in there because I figured it would be completely bewildering to players without one!

22
7DRLs / Re: I need to be more ambitious...
« on: March 23, 2014, 01:08:52 AM »
Time is the limiting factor ;) Be happy you made a game! That's what the challenge is all about. Half the entrants didn't complete at all, and another half made shoddy games few would be called complete. If you're getting above 2 in the scores then you're in the top quartile of roguelike developers. That's brilliant!! :D

Yeah, but I didn't feel rushed at all - I actually felt like there was a lot more that I could have done that I didn't do just because I limited myself to what I'd had planned. Though maybe it's just because I don't have a day job that this felt so easy... :P

23
Programming / Re: New approach to AI. Need suggestion and help.
« on: March 22, 2014, 10:22:35 PM »
A brute-force solution would be to make a complete copy of the mob being observed, then take out any parts the observer shouldn't know about given his sensory capabilities, and store it in a memory collection on the observer, with an ID corresponding to the observed mob's ID for cross-referencing should the same mob be observed twice. This may be rather inefficient, however; it really depends on the scope of your game whether this sort of thing will be practical.

24
7DRLs / I need to be more ambitious...
« on: March 22, 2014, 10:18:32 PM »
I think this is the second year in a row that I received a 2.17 score... not bad at all, but I keep feeling like I could do more in 7 days if I just put more time into it! :(

25
For anyone who enjoyed this game, development has been continuing!

More details:

http://7drl.org/2014/03/21/beware-of-strange-warp-points-dev-continues/

26
Programming / Re: A guide to using a scripting language in games
« on: March 21, 2014, 06:31:05 PM »
AFAIK, at least 90% of ToME is scripted.

27
7DRLs / A note on the review scores
« on: March 21, 2014, 03:14:57 AM »
Some of us reviewers have noticed the "fun" scores for our reviews have been altered to be equal to the "aesthetics" scores. Slash has confirmed that this is a bug in the display code for the review page, so don't be surprised if your review score goes up or down a bit in the next few days!

28
7DRLs / Re: Anti-Deratization (2014 7DRL Success)
« on: March 19, 2014, 01:54:17 AM »
Hey Tom :)

I happened across your game when I was doing reviews (if you want to review 7DRLs, get in touch with Darren Grey). Let me warn you that the review isn't all that favorable (I found the gameplay kind of dull), but for a first attempt, it's not bad at all! :) I did like the "shout" feature where you could command your allies to go to a specific location - not many roguelikes have something like that!

Oh, man, you should see my first successful 7DRL... I'm not even sure if you could call it a roguelike! It was completely abstract and math themed (both you and the enemies were numbers), and the single level that the game had was tiny! At least I had some clever mechanics in terms of all your attacks being math operations... if you really want to check it out, you can see here: http://edkolis.exofire.net/decimation.php :)

29
7DRLs / Re: 7DRL 2014 Quick Takes
« on: March 17, 2014, 10:28:17 PM »
Cool, glad you enjoyed my game! :)

30
7DRLs / Geez Slash...
« on: March 17, 2014, 01:50:38 AM »
Can't you make up your mind what your 7DRL is called? :D

(Just teasing!)

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