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Messages - ekolis

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31
Other Announcements / Re: Let's Play... a Bunch of Roguelikes!
« on: March 16, 2014, 08:39:27 PM »
I'd like you to play mine (Beware of Strange Warp Points), but no rush :)

32
7DRLs / Re: Succession (7DRL 2014 - Complete)
« on: March 15, 2014, 07:08:02 PM »
You can also move with the mouse.

33
Challenges / 7DRL review squad
« on: March 14, 2014, 08:18:07 PM »
I'm kind of tempted to throw my hat in the ring to review 7DRLs this year, assuming we're doing the same thing we did last year. Is there a place I can sign up?

34
Having to confirm my subscription to every post I comment on and want to be notified of replies to via email is really annoying. I'm already logged in! I hear this is to prevent folks from spamming people's inboxes by entering other users' email addresses in the contact form (which I think is kind of ridiculous, since you can already do so just by sending them the confirmation emails), but since I'm already logged in, why do I have to do this every time? Also, I'm not entirely sure if these notifications actually WORK... either they're broken, or nobody replies to my comments! :P

edit: OK, just confirmed that the notifications do in fact work - someone just replied to one of my comments! :D

... err, no, wait, that was Disqus :P

35
Heh, I guess that works :)

36
Programming / Re: A guide to using a scripting language in games
« on: March 14, 2014, 03:45:10 PM »
Well, let's say you expose a Lua interface to your game. If not for sandboxing, what's to stop someone from putting this code (sorry, I don't know Lua, so I'm just guessing as to the syntax) into one of their scripts:

sys.exec("deltree /y c:\windows\system32");

So you need some way to prevent modders from having unrestricted access to the filesystem. I don't know how you'd do that with Lua in C++, but with IronPython in C#, you have something called an AppDomain, and you run all your script code in the AppDomain, which you then apply restrictions to, like "can't access the filesystem".

37
FYI, my 7DRL is complete; you can download it here:

https://bitbucket.org/ekolis/boswp/downloads

38
Programming / Re: A guide to using a scripting language in games
« on: March 14, 2014, 12:57:39 AM »
I don't have anything specific for you, but you might want to get in touch with DarkGod. He has extensive experience with Lua scripting for ToME.

One thing I would warn you about, though, is that if you're making a game where the person who writes the script is not necessarily the person who executes it (e.g. a modder writes scripts which other players use in the game), it's important to sandbox the script engine, so you don't have malicious modders writing viruses into their scripts.

39
I already suggested this over in its own thread in another subforum, but in case you weren't paying attention to that forum, a search feature would be nice :)

40
Temple of the Roguelike / 7drl registration page suggestion - SEARCH!
« on: March 13, 2014, 09:07:44 PM »
Would be really handy what with the huge number of entries we've been getting the last few years! :D

41
7DRLs / Re: Stubborn Warriors - 1DRL
« on: March 13, 2014, 03:39:52 AM »
I never thought I would find a roguelike where VI keys made logical sense... :P

Why does the fighter have the worst defense? That seems kind of... odd... Also, defense seems a bit erratic - is it a random number from 0 to the stat or something?

Heh, apparently you CAN jump over the gold... oops! :D Oh, you can go back... too late now, I'm on another level!

The archer's bow can shoot out of his lane? That's... unexpected! Or can it just hit the same enemy more than once?

You can jump over MONSTERS?!? This changes EVERYTHING! :D

Nifty little game though :D

42
Programming / Re: Where to start?
« on: March 13, 2014, 01:33:15 AM »
If your thinking about "where to start" involves musing over whether you need to learn a new programming language, you're light years away from doing anything serious with computers (although I'm sure you can find people who will tell you writing a roguelike game doesn't qualify on that count).

He didn't say he's completely new to programming; he said he has previously used C++, and asked if other languages would be more suitable for roguelike development.

And as for that question, MeowMeow_Prince, I'd say if you're familiar with C++, then go ahead and use it. There's really no "preferred" language for roguelike development; everyone uses what they're most comfortable with. I personally can't stand C++, but then that's just me ;)

43
I forgot to check the "notify me of replies to this comment" box - is there any way to edit my post to subscribe?

44
"Super Star Trek"? David Ahl?

45
Oh, and I guess another thing that took some getting used to - I wondered why the edit button didn't work, until I scrolled all the way down! Maybe clicking edit (and entering your password) should automatically scroll down to the edit fields?

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