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Messages - deathknight1728

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Other Announcements / Re: Project: Roguelike Renaissance
« on: February 15, 2013, 03:42:29 PM »
Thanks Jo---she lived a long and good life of about 16/17 years though as some asshole threw both her and her brother out when they were just barely weaned and nigh starved to death.  Her bro is still hanging in there, but they were pretty close.

I have a strong closeness to animals myself. I had a golden retriever (Ariel) who was a wonderful dog, loyal and protective. Lost her at age 13 when I was 14. I felt horrible for my mother who had to hold her while she slowly passed. Thats the kind of shit that will stay with you for the rest of your life.

Luckily all of my dogs were treated well but thats not what I could say for one of my friends. I had a close friend who had a german shepherd, his father beat the thing, and after a while, the dog became used to violence. Now if you, me my friend or anyone in his family other than his father (master) goes near the dog, it will kill you without a moments notice. I told him that that dog will one day do something really bad and they should consider putting it down.

In better news, I hope your cat is at peace. You belong in this industry getter and you've recommended games on almost all sites I go on and for that you are a true gent!

Traditional Roguelikes (Turn-based) / Any Vampire Roguelikes?
« on: February 15, 2013, 03:33:00 PM »
Im looking for a singleplayer (no party) vampire roguelike. I read up on a few years ago (before I was into these games) and was wondering if there were any with similar graphics to cardinal quest. That would be cool as im into vampire the masquerade and the whole spiel.

This has got to be one of the most interesting genres/category for this genre.

Traditional Roguelikes (Turn-based) / Re: Tips on easy-to-learn roguelikes?
« on: February 15, 2013, 03:28:11 PM »
 Dude have you checked out ToME4? It has the click interface style of Cardinal Quest, tons of story too that Darren Grey wrote. It's like Cardinal Quest on meth'roids with all the nasty side effects. Tons of character classes, solid graphics. It's considered the top game now for a few years running (it keeps winning the annual poll).

That's the site for the game.

Is Tome as brutal as the other roguelikes out there ? I tried playing through Cardinal Quest but with no luck. Once I get to lvl 5, I find that my fighter just dies horribly due to the powerful and devious enemies. I happen to like Dungeons of Dredmor but even that game is brutal in permadeath mode, even moreso than CQ.

Is TOme worth trying or should I forget it?

Traditional Roguelikes (Turn-based) / Re: Let's Ascend - Cardinal Quest
« on: February 03, 2013, 06:17:59 PM »
Is it just me or does the game pretty much end at floor 5. Ive lost 3 characters to that lvl with my warrior. It seems that while attack boost and berserk are good, the warrior has no defense when it comes to fighting these spider creatures. So it would seem that the warrior class sucks. Is the rogue any better or does he suck too?

Traditional Roguelikes (Turn-based) / Re: Tips on easy-to-learn roguelikes?
« on: February 02, 2013, 03:54:27 PM »
Yeah I actually have that. Im trying to find out the basics of the game as its a little complicated but fun nonetheless.

Theres another game I want to try out seriously before I go to TOME. The last time I played it was when I wasn't into the whole permadeath. The games called: LambdaRogue. I donated $10 bucks to the maker as he was really a cool dude. Said something about my name will appear in the game. If you haven't played it, you might like it. Its got an awesome stat/skill system but the interface isn't as easy to use as TOME. Probably the best story Ive read though so far for these games.

Im telling ya, story is so important for me for these games. If a roguelike doesn't have any story I might as well be playing an action/rpg. Even if the story is like Cardinal Quest, you gotta have some kind of story.

Traditional Roguelikes (Turn-based) / Re: Tips on easy-to-learn roguelikes?
« on: February 02, 2013, 01:15:17 AM »
Oh don't worry. That was the thread I read over 3 times before it dawned on me-This is normal. I just hope that in the future there are more rogue-likes almost exactly like Cardinal Quest. I know there is a sequel in the works. I just like a lot of what the game has-an actual game story, the class system where each character plays differently. If you know of any other ones in the future, throw me a bone and I will do the same :)

Traditional Roguelikes (Turn-based) / Re: Tips on easy-to-learn roguelikes?
« on: February 01, 2013, 11:31:24 PM »
Ive actually taken a different turn in my perspective on these games. After realizing that its somewhat normal to die (Am I right?), Ive come to believe that these are some of the best games out there. Right now I am currently enjoying Cardinal Quest my 2nd time as my first char only made it to lvl 6 of 12. What is cool is that the risks are doubly there and you have to make some serious close calls in order to survive. I havent gotten close to finishing the game but I want to play it even more with that knowledge.

What I like about Cardinal Quest 1 is that there still is a story attached to the game. I hope that there are other games of that same vein out there if I eventually finish this game.

I understand what it is to do. I just dont get why roguelikes cant allow an option to turn permadeath off like in Dungeons of Dredmor which im having loads of fun with.

Its too bad, because a lot of roguelikes I try and get into, none of them have that option like DOD. Arent there any other roguelikes like dod with that option? I really like the single character single action ones in general, like DOD and in solo character rpgs in general (The Quest, Eschalon series). Arent there any other games like that out there or are all of them present with permadeath?

This is where I draw the line. I just don't see what the point of permadeath is. Your the gamer who is trying to have fun with the game. But here lies the problem. How can you have fun with a game when you have to know while playing that if you screw up one move, your lvl 6 character that took an hour to lvl, is gone. I just don't see the point in why you would want to be a masochist.

This is after Cardinal Quest (with no stat allocating whatsoever) bombs. No fun stat combinations to use, no tactics, no difference between classes.

Other Announcements / Any Party/Turnbased Roguelikes?
« on: January 28, 2013, 08:08:00 PM »
I know its such a narrow category, but it would be awesome if someone made a roguelike with party based elements and tb tactics.

Off-topic (Locked) / My Rock Album's on Itunes!
« on: January 26, 2013, 07:05:52 PM »
Me and my brother worked on our album for a year and finished putting it on iTunes. Its named: DKKB, after our first name/last name initials. The album is called band of brothers. The music is unique. Someone said I sound a little like Jim Morrison. The riffs/guitar that I play is basically rage against the machine if anyone is into that.

Im just exited as anything as its been so long!

Temple of the Roguelike / Thanks for the Awesome Forums
« on: January 25, 2013, 01:00:40 AM »
I just thought I'd say hi to you guys after reading that this is the place for Cardinal Quest Talk (A game I recently indulged in). Want to say thanks for holding a forum for something I just recently got into-Turnbased, solo character rpgs. Big time fan of all those games.

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