Author Topic: Project: Roguelike Renaissance  (Read 180402 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #195 on: July 14, 2011, 08:24:58 PM »
Well, the bottom of the OP now has one more addition that I am sad to say didn't get anywhere NEAR the amount of time and effort I've extended to nigh all prior Roguelikes and such I've helped out with----my boat on the seas of life continues to rock rather violently though I hope things are settling down somewhat.   I really feel I owe them a much better effort, no matter how I have to wrangle it, should they let me take a crack at helping out again in what I hope to be their next title of many.

Overall progress has been terrible, but I've got something of a slim chance at getting on with an engine-oriented bit of employment in the near future---with a round of testing approaching that should make for a rather different sort of experience compared to Alpha and Beta testing of games.

Lots of exciting new Roguelikes kicking around in these past few months---so many and so little time!
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Cap n Crunch

  • Newcomer
  • Posts: 32
  • Karma: +0/-0
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #196 on: July 14, 2011, 10:58:55 PM »
Getter, you have found a never ending quest, where the journey is the reward and every accomplishment along the way is priceless.

How could anything be more appropriate for a forum for Roguelikes.

I follow your journey with relish :)

Thanks for your inspriration,

Crunch
I prefer David Gervais to Ricky Gervais...

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #197 on: December 03, 2011, 11:37:57 PM »
A certain opportunity came my way recently on the commercial RPG dev front, but after trying to come to terms with it, I see that I was a mismatch for it in terms of skill level as well as just where I am at on the lot of things in terms of what it needed to be successful and quality.   Going to do some thinking, going about things differently from here on, as it all served as something of a wake-up call.

I need to bolster what atypical strengths I have on top of somehow leveraging those in such a way as to begin to shore up my myriad weaknesses.  Given these various tangential sorts of things have yet to get me over the hump and some momentum going, I should think it time to return to my Project Roguelike Renaissance routes and explore avenues not yet traveled for spark and inspiration.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Ancient

  • Rogueliker
  • ***
  • Posts: 453
  • Karma: +0/-0
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #198 on: December 04, 2011, 04:10:28 PM »
I recently learned that when it comes to furthering roguelike cause actual programming skill does not matter as much as enthusiasm and perseverance. Psiweapon picked up Zap'M and started improving it picking C++ skill along the way. Thanks to his example I grabbed source code and continued where he had temporarily left it. The accumulated changes are worth a release already.

So go for those atypical strengths.
Michał Bieliński, reviewer for Temple of the Roguelike

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #199 on: December 04, 2011, 05:30:05 PM »
Thanks for the encouraging anecdote---will do!  I think I already have one target in mind whom shall get a PM from me on here somewhere in the near future about trying to get some things better understood and situated...
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #200 on: January 06, 2012, 01:47:58 PM »
2011  = Not a great year for Project Roguelike Renaissance.....myriad disruptions had nowhere near as much progress on any front happen as would be preferred.

2012  =  Going to be a much better year for Project Roguelike Renaissance else I am liable to snap.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #201 on: January 08, 2012, 07:40:06 PM »
Well, it took entirely too damn long, but I think I can file my first "Indirect" bit of project help as sent off and done for now for 2012!   :)

Now, to get caught up once again on everything else I've fallen behind on and see about a first "Direct" bit of project help for 2012...
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #202 on: January 30, 2012, 09:57:52 PM »
In a surprise to me today, I've now gotten involved in some Closed Alpha Testing for a "close enough" project---looking forward to getting something directly afoot early here in 2012 even if it wasn't the other direct thing I'd been intending on doing, which I still intend to, only now there's this to handle accordingly while still trying to catch up on all else and get better organized.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

tuturto

  • Rogueliker
  • ***
  • Posts: 259
  • Karma: +0/-0
    • View Profile
    • pyherc
Re: Project: Roguelike Renaissance
« Reply #203 on: August 15, 2012, 01:45:19 PM »
getter77, how is the roguelike renaissance progressing, very well I hope? Anything interesting going on that you could share with the board?
Everyone you will ever meet knows something you don't.
 - Bill Nye

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #204 on: August 15, 2012, 04:08:45 PM »
The opposite unfortunately....between health woes coming back to haunt me(but currently medicated towards the problem being not a problem, just going to take time) and especially an ever worsening family situation, my creative spark has slipped through my fingers and been eluding my grasp for awhile now.  The prior alluded Closed Alpha didn't work out well as I sort of burned out in such a way that I just couldn't think of any feedback, nor enjoy myself no matter how I approached it, and that's no useful state to be in so I had to bow out into the night.

Yet, the compulsion is strong even if the means don't avail me at present and whatnot...I've still kept pretty close tabs to the goings on in the RL world even with all this trouble as per my digging around for things in the Announcements board and whatnot.  Currently, I'm particularly trying to deal with, and making progress on, the general backlog of things primarily generated from the familial troubles (Aunt suddenly got cancer, situation quickly became a giant mess, etc) with the hope being that I can find my way back on track with all that squared away as opposed to hanging over my head.

Unsure if I'll be able to "aid" in some direct aspect towards the Roguelike Incubator or any sort of more concrete accomplishment for ARRP 2012(Prior to things falling apart, a strong notion was to work on a particular NotEye tileset..).

In other words, I remain undaunted even if unable----and will remain the former while hacking away at the latter.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

tuturto

  • Rogueliker
  • ***
  • Posts: 259
  • Karma: +0/-0
    • View Profile
    • pyherc
Re: Project: Roguelike Renaissance
« Reply #205 on: August 16, 2012, 06:57:04 AM »
Sorry to hear that. I wish all the best to you and your family. Hopefully you can return back to renaissance project after sorting out the real life issues.
Everyone you will ever meet knows something you don't.
 - Bill Nye

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #206 on: January 25, 2013, 03:38:58 AM »
Been out of it here in 2013 extra on account of my aunt passing away that suffered from Alzheimer's back on New Years day and one of my oldest cats discovered dead in her sleep back on Jan 12 in the morning---2013 off to a rough start in other words even if I continue to stalk out information and inspiration on all the various things.

Sort of bouncing back from the animal loss, though only sort of as while I've lost several over the years---this one constituted several firsts of the sad kind.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

guest509

  • Guest
Re: Project: Roguelike Renaissance
« Reply #207 on: January 25, 2013, 03:51:59 AM »
  Shit Getter I feel you. I just lost a kitty.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4958
  • Karma: +4/-1
    • View Profile
Re: Project: Roguelike Renaissance
« Reply #208 on: January 25, 2013, 12:56:29 PM »
Thanks Jo---she lived a long and good life of about 16/17 years though as some asshole threw both her and her brother out when they were just barely weaned and nigh starved to death.  Her bro is still hanging in there, but they were pretty close.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

deathknight1728

  • Newcomer
  • Posts: 27
  • Karma: +0/-0
    • View Profile
    • Email
Re: Project: Roguelike Renaissance
« Reply #209 on: February 15, 2013, 03:42:29 PM »
Thanks Jo---she lived a long and good life of about 16/17 years though as some asshole threw both her and her brother out when they were just barely weaned and nigh starved to death.  Her bro is still hanging in there, but they were pretty close.

I have a strong closeness to animals myself. I had a golden retriever (Ariel) who was a wonderful dog, loyal and protective. Lost her at age 13 when I was 14. I felt horrible for my mother who had to hold her while she slowly passed. Thats the kind of shit that will stay with you for the rest of your life.

Luckily all of my dogs were treated well but thats not what I could say for one of my friends. I had a close friend who had a german shepherd, his father beat the thing, and after a while, the dog became used to violence. Now if you, me my friend or anyone in his family other than his father (master) goes near the dog, it will kill you without a moments notice. I told him that that dog will one day do something really bad and they should consider putting it down.

In better news, I hope your cat is at peace. You belong in this industry getter and you've recommended games on almost all sites I go on and for that you are a true gent!