Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Roor

Pages: [1]
1

In orther to keep my word of show some weekly progress, I'm compelled to post this first public release, even as it is still in something near to an "alpha" state... although the game is already fully playable.

You can grab this week's binary at Atinar's blog: http://AtinarRL.blogspot.com

Please send any comment or suggestion.

Best regards,
Roor

2
Traditional Roguelikes (Turn Based) / Atinar - Valley of Misey
« on: March 31, 2008, 09:56:50 PM »

I just created a little Blog for Atinar - Valley of Misery. ( http://AtinarRL.blogspot.com/ )

A graphical roguelike for PC and PocketPC.

It features static and random generated content, a medieval setting and fully simulated world (NPCs may battle each others, carry items, commerce between each other, etc); so there's always "action" even if our "hero" is not present.

Already playable, I'm working on it little by little (I just resurrected it a week ago, after almost 7 months of inactivity).

I'll be trying to make weekly updates on the binaries.

Best regards,

Roor

3
Programming / Roguelike developed for PC & PocketPC
« on: March 27, 2008, 02:43:19 PM »
Hi.

I'm developing a graphical (although it also work in text mode) roguelike.
It already is fully functional, coded in C++, and ported to both Windows and Windows Mobile (5.0 or newer).

I'm looking for help... regarding making a little webpage for it, new tiles, and other stuff...

If interested, please email me or add me through MSN as hsanmartin@dpisa.com.ar.

Thanks in advance,

Roor

Pages: [1]