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Messages - Raas

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Programming / Re: Which language and library to use
« on: July 05, 2014, 02:20:50 AM »
I think Java is a terrible language, but I don't see why anyone should feel bad for writing things in it.  No matter what your language of choice is, it's an extremely good idea to broaden your horizons and get experience with new programming languages, not least of which because it will give you a perspective to chose which language is best for a given task.

Well after reading your thought-out explanations, it seems like Java is not the best of choice for roguelikes (I learned a bit from the cons you listed, good to know). Seems like a taboo language! I'll still use it because it's the language I feel most efficient in and I do enjoy it. Although it is really verbose...

As far as broadening my programming language horizons, I couldn't agree more. I've learned C# this past year, and I'll be taking classes this fall in C and Python. So I have no doubt I'll continue learning new languages while I finish college and during my own time. I'm forever learning. But I agree, choose the best language/tool for the job depending on the task.

For the record, this forum is chock full of good info for roguelike creation, so glad I discovered it.

Programming / Re: Which language and library to use
« on: July 05, 2014, 01:48:10 AM »
After reading this thread, I feel terrible for programming my roguelike games/prototypes in Java! It was my first language and the one I'm most used to and enjoy. Plus the portability of it and libgdx are huge positives to me.

I was relatively unaware of all the downfalls of Java, but I still like the language. Informative thread so far with all the responses.

Programming / Re: How to make a roguelike in java?
« on: July 02, 2014, 05:53:27 AM » is a Java full-service text and graphical tile roguelike (or any grid game really) library. I've used it for all of my several 7dRLs and several other projects. Which is no surprise, I made it :D

You can see in my source for Assault Fish (at the link above) how to do some really cool things with it, like Perlin Noise and transparent overlays, and animations.

You can also see other things I've done with it at my site

Dang, that is pretty cool. And with libgdx. I'll definitely be checking it out.

Programming / Re: How to make a roguelike in java?
« on: June 30, 2014, 03:48:25 AM »
Java is a doable language for roguelikes. I'm making a simple Java roguelike game based off the code/tutorial from here:

I found it to be very helpful. In fact his whole blog has been very enjoyable to read.

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