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Topics - PlunderBunny

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Programming / Anyone using .Net MAUI?
« on: April 22, 2024, 09:03:59 PM »
I've written a console based roguelike in C# (https://80.style/#/plunderbunny/boss/introduction). I'd like to add some graphics, and I'm considering using .Net MAUI. Does anyone have any experience with .Net MAUI, and converting a console C# application to use .Net MAUI? Alternatively, I would like to hear options on a lightweight cross-platform library for .Net that will allow me to simple graphics (painting shapes, displaying a bitmap etc).
Thanks.

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Traditional Roguelikes (Turn Based) / New roguelike: BOSS (v3.0.1)
« on: March 19, 2024, 01:56:37 AM »
I would like to invite you all to play beta test my new roguelike - BOSS (version 3.0). It has been in development (on and off) for almost 10 years.

BOSS was originally a variant of Moria, that I played while at University in the 1990s on the VAX/VMS mainframe. Versions have been ported to other platforms, but there has been no development for more than a decade. BOSS v3.0 is a re-write that uses some of the original data and algorithms, but has many new features. It should be a more causal experience than Moria/Angband, despite its heritage, and hopefully it distinguishes itself with its humour.

This is (hopefully) a beta in the original sense - it is feature complete, and all known bugs have been fixed.

You can download BOSS 3.0 in 64-bit versions for Windows, macOS and Linux (self-contained .net console applications):
80.style/hash/plunderbunny/boss/introduction

I have not been able to test the Windows and Linux ARM versions. If anyone really wants a 32-bit version for Windows or Linux, I can make one.

If you have any suggestions, comments or issues, please feel free to post here or email me directly: richard.drysdall at iCloud dot com.

Thanks, and enjoy!

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