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Non Traditional Roguelikes (Action / Real-time) / Pagan Hope
« on: July 04, 2020, 10:10:59 PM »
Hi,
I want to present to you a new, top-down, hybrid between roguelike and hack and slash types: Pagan Hope
Website: http://app.valentinticu.space/paganhope/
Gameplay: https://www.youtube.com/watch?v=mxRN9bAIHnE&list=PL9tgJGtZum-xhazDiZo2CrwNwm2z6VNMS
Free demo download: https://vmtbits.itch.io/pagan-hope
I would really appreciate any kind of feedback.
The idea:
The game is a combination of randomization and planned ideas. The maps, the drops, and sometimes even the monsters' stats (hp and dmg) have random elements but based on a planning system. The game wants to keep the feeling of random but in the same time to allow the player to have logic in using skills, level-ing and jumping from one map to another. For example, you might follow a planned path from Baka to Narcosis and suddenly to arrive in a Mystery place where everything seems to be random. Even if the game has fame, leveling, rune choices and skill rank systems which are meant to create the feeling of an RPG, the complexity of the systems and the player dexterity is not high, so that the main purpose of the game (walk and shoot) to remain in place.
Plot:
A great wizard summons a portal that connects the humans` realm with the unknown realm of Ja`han. A fierce demon, ruler over Ja`han that came through the portal, takes the sorcerer`s body and starts a quest to conquer the humans` souls. A young sorcerer is sent to retrieve some magical tablets that can block the portal.
Features:
☩ 29 monsters
☩ 7 skills
☩ 1000+ maps
☩ Kill to collect stat and skill points
☩ Enchant your bow for extra options
☩ Several helpers that make your gameplay easier
☩ Gamble system
☩ Plain walk and kill
☩ Very easy to die
☩ Hall of Fame feature
"In a world where Christianity is growing, the single hope for humankind`s salvation is a pagan hunter."
I want to present to you a new, top-down, hybrid between roguelike and hack and slash types: Pagan Hope
Website: http://app.valentinticu.space/paganhope/
Gameplay: https://www.youtube.com/watch?v=mxRN9bAIHnE&list=PL9tgJGtZum-xhazDiZo2CrwNwm2z6VNMS
Free demo download: https://vmtbits.itch.io/pagan-hope
I would really appreciate any kind of feedback.
The idea:
The game is a combination of randomization and planned ideas. The maps, the drops, and sometimes even the monsters' stats (hp and dmg) have random elements but based on a planning system. The game wants to keep the feeling of random but in the same time to allow the player to have logic in using skills, level-ing and jumping from one map to another. For example, you might follow a planned path from Baka to Narcosis and suddenly to arrive in a Mystery place where everything seems to be random. Even if the game has fame, leveling, rune choices and skill rank systems which are meant to create the feeling of an RPG, the complexity of the systems and the player dexterity is not high, so that the main purpose of the game (walk and shoot) to remain in place.
Plot:
A great wizard summons a portal that connects the humans` realm with the unknown realm of Ja`han. A fierce demon, ruler over Ja`han that came through the portal, takes the sorcerer`s body and starts a quest to conquer the humans` souls. A young sorcerer is sent to retrieve some magical tablets that can block the portal.
Features:
☩ 29 monsters
☩ 7 skills
☩ 1000+ maps
☩ Kill to collect stat and skill points
☩ Enchant your bow for extra options
☩ Several helpers that make your gameplay easier
☩ Gamble system
☩ Plain walk and kill
☩ Very easy to die
☩ Hall of Fame feature
"In a world where Christianity is growing, the single hope for humankind`s salvation is a pagan hunter."