Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - zenjestre

Pages: [1]
1
Development Process & non-technical / I am new and unsure.
« on: October 02, 2019, 07:59:36 PM »
To be specific, I am not new to roguelikes: I have been playing Nethack since dad introduced me to it at age 10.  I am not new to what a roguelike is, but I think I want to try making one, and that is something I am very new to.  I am not a coder or programmer or anything like that.  I would be learning how to code, from scratch, just to make my roguelike, if indeed that is the path I choose.  I am willing to do that.  But is it the right course to take?

I have always wanted to make a game.  My motivation for doing so is both selfish and pathetic.  I have always wanted to play Dungeons and Dragons, but I have never had the social circle necessary to do so.  I grew up in a small farm town in the midwest during the early nineties, where such things were literally seen as satanistic evils, so there was no community for me there.  In college I tried too hard to be popular and get chicks or whatever.  As an adult I found myself far too busy trying to "be an adult" than trying to enjoy my life.  Now I am 35.  I have never played DnD.  I honestly can't think of any way that I ever will, at this point.  I still want to play it, it's basically number one on my bucket list.  But I'm 35.  I'm an adult.  How could I even begin to try doing something like this, at this point in my life, without being some weird creep about it?

I want to play MY game.  I want to design MY DnD campaign, and I want to play it.  From what I know so far, it looks like the most efficient way to realize my goals is to learn how to code and to make a roguelike.  Something I both design, and also play.  Something that is new and different each time I play it, even though I created it.  That means random map generation, that means permanent death, that means dynamic narrative branches.  That means a roguelike.

I think?

Am I being a little too high on my horse in thinking that I can just up and learn Python or whatever it is, just so I can see my game realized?  I literally don't know what I'm talking about.  What even is python?  From my layman's point of view, it's a program where if I type in command-lines it does the things I want, but for real I get annoyed trying to turn automatic updates off on my laptop.  I'm not computer-literate, I'm one of the last luddites that exists in the modern world.  I'm one degree down from being a techno-phobe.

Is 'roguelike' the way to go?  I want my game.  I want, not my 'universe,' but my 'universal possibilities,' to be a thing that exists, a thing that I personally can interact with and sometimes be surprised by.  Should I, a stoner-ass Conan reader, take the time to learn to code, and make the game I want?  Or will this avenue not satisfy me?  Will this be too hard?  Are there better ways to achieve the petty, pathetic goal I have in mind?

I am new to your community but, as a gesture of good faith, I have bared my soul about it.

What do y'all think?

Pages: [1]