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Topics - RantingRodent

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Early Dev / IllFate - Very early development feedback
« on: January 10, 2010, 04:40:46 PM »
My roguelike, called "IllFate" is still in its infancy. There's very little to it at the moment, but I want to have a place here for people to post whatever feedback they have on what is done. The earlier I can catch little details that feel wrong or clash with roguelike standards, the better. My overall goal is to build a world with enough complexity to get some emergent history out of it, Dwarf Fortress style.

IllFate is developed on the Flash platform using Flex Builder. I am adopting Test-Driven Development practices, both because I think it suits an expansive roguelike very well and because I want to gain some experience with it.

Development blog is here: http://blog.andrewtraviss.com/

I'm using (bad) haiku poetry to describe each immediate development goal. Every "Verse completed" post has the latest version of the game embedded in the post. That's not a screenshot.

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Programming / Unit tests and Test-Driven Development
« on: December 11, 2009, 09:19:11 PM »
Has anyone here employed these techniques in Roguelike development, and have they paid off as much as I suspect they would?

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