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Programming / Prettier Graphics with Libtcod?
« on: March 27, 2016, 05:47:49 PM »
Hello, I've been lurking on the forums for a while and working away at a little rogue game, but I'm very new to Python/Libtcod.

As weird as this sounds (being a rogue game) I kind of want to upgrade the standard ASCII tile output to something nicer. Even if I could get it looking something like Dwarf Fortress (with tiles) that would be awesome (something like this would be fantastic: http://i.imgur.com/FQaND.png).

But so far I can't get anything working (other than just changing the tileset). It seems like tiles in libtcod console are just 1 colour (with different transparencies). I tried overlaying multiple tiles over each other but that doesn't seem to work, it just deletes the tile underneath (even when using a new console layer). It also seems like a lot of trouble (7 different layers and 7 different tilesets overlaid for a 7-colour tile). Is it even possible?

My other question was: perhaps I'm going about this the wrong way? I'm thinking maybe there's a better way to output graphics in Python if I want more colours/options?

Any help or advice would be appreciated, thanks in advance.  :)

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