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Topics - Elystan

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Other Announcements / Angband live webserver
« on: June 26, 2017, 07:15:01 PM »
Don't know which forum this is most appropriate to, so I'll try here.

http://angband.live/ is a new site for playing Angband in a browser (like DCSS webtiles but for Angband). Some stuff isn't quite working right (Sil is broken for one thing) but it's still very playable. Updates are posted on the andgband forums (http://angband.oook.cz).

If you needed more excuse than the 4.1.0 release to play Angband, here it is.

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Early Dev / GwaRL
« on: January 14, 2016, 04:51:36 PM »
Edit: Current address: http://www.gwarl.xyz/

Once upon a time I decided I should try writing a game as a way to improve my programming. Then I discovered DC:SS and it was the game I'd want to make, so I just played that instead. Eventually I did begin work on my own roguelike, as a native web app. Link:

http://ilmyrn.site88.net/

Probably won't work on mobiles yet.

Obviously it's still in the very early stages such that it barely qualifies as a game or a roguelike, but it's fairly close. Level generation and LOS checks are working well enough and monsters are acting almost as I expect them to. The inventory is functional but not entirely complete, and I haven't settled on a way of defining the different sorts of items. Moving up and down dungeon floors, leveling up, recording high scores etc are things I can imagine how to implement but haven't gotten round to yet, likewise with varying character classes, ranged combat, spells - there's an awful lot to do, besides the fact I have only a minimum of placeholder content to check that my code is working.

It should be pretty trivial to hack the thing at present, please don't.

Well my motivation dwindled a little recently but I feel I should get back to it - I've just been spending my time playing DCSS instead, and indeed, when that already exists, why would you ever play my roguelike?

Honestly I don't like their browser engine. I play offline tiles for the ability to use the mouse and the screen becoming animated during autoexplore - as much as I enjoy roguelikes I'm not a purist. And this is fine, and doesn't seem to be a problem for their many players, but I'm not attempting nor intending to be providing any serious competition to a game of such complexity and depth. I'm developing this as an exercise in self improvement, but I do think the project could have some merits of its own.

If anyone likes the thing so far/the idea of the thing and wants to see it grow into a real roguelike, let me know and I'll be encouraged to keep working on it.

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