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Topics - orangepascal

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Steam page: http://store.steampowered.com/app/371430/

I posted here a few months ago when I just started on my first ever rogue-like and my first ever turn-based game, the game has now been available since September in pre-order and now in Early Access with so far only positive reviews and feedback.

Hope you give it a shot and try it out, it's a unique blend of action and turn-based movement, procedurally generated, a lot of secrets and mystery items/events. A large collection of consumables, combo's, rare finds and more.

Game website, with trailer + screens : http://www.spacegrunts.com

Good luck descending into the moon-base !




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Player's Plaza / 25 minutes of Space Grunts gameplay
« on: August 27, 2015, 08:29:02 PM »
Game is nearing completion, and this shows 25 minutes of gameplay from the latest beta:
https://www.youtube.com/watch?v=cRjlfSb3yfw

more info and access to the beta at [url]http://www.spacegrunts.com/[url]

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Early Dev / Space Grunts - in development
« on: July 07, 2015, 11:40:23 AM »


update: game is now up for pre-order with beta access: http://www.spacegrunts.com

Hey guys, I've been working on a rogue-like for a few months now, and now at the point that I feel comfortable sharing with the actual target audience, and I'm nearing the point of a beta pretty soon so might be hunting some people on here for feedback later.

The game is Space Grunts, designed as an action arcade game, but plays like a turn-based roguelike.. which is.. different I guess ;)

Reason for this is that I never really played turn-based games, so this is my first attempt at making one, but in my own style. I got challenged by other developers to try creating one, and so far I'm having a blast with it!

You can watch 10+ minutes of the latest build in action here:
https://www.youtube.com/watch?v=HRd-Ato7cjE

There is still a lot to add and iron-out, but that's why I'm now on here, in the hopes to pick up some ideas, thoughts, and influences from rogue-likes and the people who play them.

I made some design decisions that might seem odd, but again, I come from action-arcade games, and that's how I approached this one in the hopes of creating a turn-based game that is interesting enough for different types of players.

It will be released on Steam, and also on ChromeOS, Android, iOS, Ouya and a host of other platforms.

Feedback very much appreciated!

http://www.spacegrunts.com


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