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Topics - ballsystemlord

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Design / 7DRL challege advice tips idea
« on: February 16, 2015, 11:04:44 PM »
Hello, I'm new here.
I've been interested in rogue likes for some time now but I've not found one I really liked. I've played moria, angband, dugeon-crawl-stone-soup, and powder. I could reflect on the poor design, but that's not what I'm here for. I wanted to create my own, and seeing that there is a 7DRLC comming up I wanted to know if you guys have any advice, tips, or ideas. Mind, I have some of my own but creating a whole universe is a daunting task and I think myself foolish to attempt it in seven days, even considering I preplanned it. Even assuming that I precreated the monsters it would still be tough. And I'd also have to play test it.
So, I decided to ask you how to go about it best, I've still lots of reading to do so the design is not a done deal.

Assuming you like details and you don't mind another block of text I'm giving you as many details as I have.
I know C, I've been programming in it for two years (yes, I'm a young wipper snapper). So it will probably be written in C. I also know SQL and I think many of the tasks of storing monster/player/weapon data could be much simplified using it.
Here are the features I want it to have:
Persistent dungeons
Friendly/neutral monsters (as opposed to all hostile)
Monsters who, if your nice to them are befriended (somehow when I bath the ugly things in mutogenic energies I expect that they will like me; if for no other reason then that I've got what they want )
BIG/extendable dungeons (the giant ants should come from a nearby giant ant hill)

Well it's getting late, so I'll leave you with that.
Thanks for you assistance.

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