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Design / 7DRL challege advice tips idea
« on: February 16, 2015, 11:04:44 PM »
Hello, I'm new here.
I've been interested in rogue likes for some time now but I've not found one I really liked. I've played moria, angband, dugeon-crawl-stone-soup, and powder. I could reflect on the poor design, but that's not what I'm here for. I wanted to create my own, and seeing that there is a 7DRLC comming up I wanted to know if you guys have any advice, tips, or ideas. Mind, I have some of my own but creating a whole universe is a daunting task and I think myself foolish to attempt it in seven days, even considering I preplanned it. Even assuming that I precreated the monsters it would still be tough. And I'd also have to play test it.
So, I decided to ask you how to go about it best, I've still lots of reading to do so the design is not a done deal.
Assuming you like details and you don't mind another block of text I'm giving you as many details as I have.
I know C, I've been programming in it for two years (yes, I'm a young wipper snapper). So it will probably be written in C. I also know SQL and I think many of the tasks of storing monster/player/weapon data could be much simplified using it.
Here are the features I want it to have:
Persistent dungeons
Friendly/neutral monsters (as opposed to all hostile)
Monsters who, if your nice to them are befriended (somehow when I bath the ugly things in mutogenic energies I expect that they will like me; if for no other reason then that I've got what they want )
BIG/extendable dungeons (the giant ants should come from a nearby giant ant hill)
Well it's getting late, so I'll leave you with that.
Thanks for you assistance.
I've been interested in rogue likes for some time now but I've not found one I really liked. I've played moria, angband, dugeon-crawl-stone-soup, and powder. I could reflect on the poor design, but that's not what I'm here for. I wanted to create my own, and seeing that there is a 7DRLC comming up I wanted to know if you guys have any advice, tips, or ideas. Mind, I have some of my own but creating a whole universe is a daunting task and I think myself foolish to attempt it in seven days, even considering I preplanned it. Even assuming that I precreated the monsters it would still be tough. And I'd also have to play test it.
So, I decided to ask you how to go about it best, I've still lots of reading to do so the design is not a done deal.
Assuming you like details and you don't mind another block of text I'm giving you as many details as I have.
I know C, I've been programming in it for two years (yes, I'm a young wipper snapper). So it will probably be written in C. I also know SQL and I think many of the tasks of storing monster/player/weapon data could be much simplified using it.
Here are the features I want it to have:
Persistent dungeons
Friendly/neutral monsters (as opposed to all hostile)
Monsters who, if your nice to them are befriended (somehow when I bath the ugly things in mutogenic energies I expect that they will like me; if for no other reason then that I've got what they want )
BIG/extendable dungeons (the giant ants should come from a nearby giant ant hill)
Well it's getting late, so I'll leave you with that.
Thanks for you assistance.