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Topics - PaulBlay

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1
The Roguebasin / Weird happenings on Roguebasin?
« on: October 22, 2020, 08:25:19 PM »
So, it might just be me but it seems very odd that there are dozens of new user accounts being opened on Roguebasin every day that don't actually do anything. Generally you only need to open an account if you want to edit a page or ask a question in a talk page or something, but all these accounts are doing nothing but spamming up the recent changes special page.

Is it always like that in wikis for some reason, or is it suspect?

2
It seems that the IRLDB does not support 2010.  I know what it feels like, it doesn't really feel like 2010 to me either. ;-)

Yeah, so if you do a IRLDB search with one of the "yyyy/mm/dd" date display options used then dates in 2010 will be displayed as 1000/00/00 (I presume that means 'no date' or 'invalid date').

See Lost Labryinth for example.

On a related note I'm considering altering the templates used in Roguebasin so that the Released and Updated lines are formed from _two_ fields each - date + (version).  That should make display more consistent and hopefully make it easier for things like IRLDB to have useful output.

Comments on a postcard ... er, post, ... please. :-)

3
Off-topic (Locked) / HELP Lost Roguebasin account
« on: May 05, 2010, 03:47:16 PM »
Long story short, I asked for password reset from RogueBasin, but no email arrived.  Now I can't even keep guessing passwords, because it's (presumably) been changed.  If there's a RogueBasin admin passing by here, could you send me a PM?

4
Off-topic (Locked) / Future of RogueBasin
« on: July 01, 2009, 09:45:44 AM »
For some time I, and some others, have been concerned about RogueBasin.  The person (people?) with administrator access to the wiki don't appear to be very active (to the extent that I'm not sure who they even are) and there are ongoing problems with the MediaWiki version and wiki settings used.

My greatest worry is that whoever is paying for the domain name might not and the next time I visit it might just not be there.

One possible way forward would be to copy the wiki content to a new wiki hosted elsewhere.  At the least I would be happier if I knew that someone is taking monthly backups or something.

Any suggestions, volunteers, information?

5
Programming / TinyCurses with VC++ (Visual Studios 2008)
« on: June 09, 2009, 03:58:28 PM »
I have gone back to the first step and noted down exactly how I tried to get TinyCurses to work. (

See the following pages in order:
Creating a SDL project with VC++
Creating a SDL_ttf project with VC++
Creating a TinyCurses project with VC++

All except the last step worked (but note that the SDL_ttf demo code is problematic).

The error messages I get are:

main-tc.obj : error LNK2019: unresolved external symbol "int __cdecl getch(void)" (?getch@@YAHXZ) referenced in function _SDL_main main-tc.obj : error LNK2019: unresolved external symbol "int __cdecl refresh(void)" (?refresh@@YAHXZ) referenced in function _SDL_main main-tc.obj : error LNK2019: unresolved external symbol "int __cdecl printw(char const *,...)" (?printw@@YAHPBDZZ) referenced in function _SDL_main

If you can work out a step I missed / got wrong please let me know.

6
Programming / JBand development started (assistance welcome ;-)
« on: May 29, 2009, 07:28:11 AM »
The JBand (Japanese Angband) project is aimed at developing Unicode and Japanese language support for latest version of Angband (3.1.1).  As well as the Japanese users it should also be helpful for people developing Angband versions in other languages.

At present JBand compiles in C++ mode, and only in VC++ due to changes (ham-handed hacks) involved in supporting unicode text handling.  My policy is "worry about getting it to work first, worry about portability second".  That may not be a very sensible policy in the long run, but I'm a C/C++ novice so achieving the first half is likely to be hard enough.  ::)

There are much more details about current status, plans, and FAQs at the project wiki.

P.S. I just want to link Angband SVN here because it hardly ever turns up on Google searches.  :P

7
Windows binary is available here:
http://sourceforge.jp/projects/angband65/releases/

Source code can be downloaded here:
http://svn.sourceforge.jp/view/trunk/?root=angband65
(click Download GNU tarball)

This is the first, trial, release for Angband/65. It is a long way from the full version and only provides a taste of the features planned. The primary reason for this release is to encourage people to find and report bugs.

CHANGELOG

0.0.1 (preAlpha) Apr 10 2009

This project is based on the Angband 3.1.1 development code in their SVN repository. Major changes from that code are noted below.

* Basic support for Angband/64 races.
* Basic support for Angband/64 classes.
* Monster list made compatible with Angband/64 monsters.
* Item list made compatible with Angband/64 items.
* 'History' values and tables (character background) set up for Angband/64 races.
* Second 'bonus value' system applied (this allows, for example, Ring of Brute Force +3 str, -1 wis, -1 int)
* Initial equipment matched to Angband/64
* Updating Artifact.txt content.
* Ego items have low and high resistances.
* Magic devices skill bonuses possible on ego items and artifacts.
* Now as many KILL_foo flags as there were SLAY_foo flags. (e.g. Can now have Broad Sword of Kill Animal)
* Item flag system redone to allow many more flags.

Known issues

Linux
* Reportedly 'not possible to move' in Linux.

Windows
* Spellcasting classes are not yet supported.  Play a warrior type.
* Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
* Ego items are not being generated in the black market.

----====++++====----

You can also see my Angband/65 page on RogueBasin

8
Other Announcements / Playtester wanted - no experience required.
« on: March 24, 2009, 11:06:58 AM »
I have a project underway, namely to update Angband/64 by using the latest code from Vanilla Angband.

At this point what I need most is people to play the old game and submit tickets (or post comments) about things that are different to Vanilla Angband and need implementing in the new version.

I have a SourceForge site, but at the moment there is nothing worth downloading.  I am in 'pre-alpha' state so all there is there is a slightly modified Vanilla Angband copy that probably won't work right.  ;D

If anybody is interested, please post in this thread (or PM or email me if you want to keep it quiet for whatever reason (??).
email: blay.paul AT googlemail.com

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