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Early Dev / Souls Rescue
« on: June 20, 2016, 07:00:00 PM »First of all, sorry for my poor english. We come from Switzerland and we speak french...
My wife and I are doing game prototypes since long time. But this time we decide to move our "ass" and to make a project A to Z. We start the BlackBones Family. This name will regroup our finished projects.
Souls Rescue is a roguelike. We don't try to make something original, we just want to have pleasure to do it.
Some features:
- random dungeon
- turn based game
- 8 environments (crypt, tropical, "void", ice, ...)
- no direct spells, but a craft system to write your scrolls and make your potions.
- our recipes for scrolls and potions use reagents from a big game (Ultima 7)
- need to an ingredient to make a potion? you have a seed? plant it, wait some turns and harvest.
- get a pet and develop its skills
- die often
The game in 4 words :
- turn based
- pet
- craft
- exploration (traps, hidden rooms, key puzzle, ...)
The background ?
... We have to find one background to justify these ideas :
- 8 members of your families are death. You are one of them..
- the player choose one of these 8 members to rescue the soul of the others.
- when you die, the hero and his inventory are deleted.
- you can put items in a magical chest to keep them for another try.
A vidéo of the alpha version
Trailer alpha version
Operating system
- win/linux/osx
- why not xbox one or ps4
Development
Souls Rescue is written in c# and monogame/fna. Sprites are drawed with Photoshop with love and with a mouse
commercial aspect
I work and we don't need more money to live. But if a day we can sell one or two copies to buy a pizza
Pictures