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Topics - CoachWade

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Early Dev / THANKS!
« on: March 03, 2009, 02:25:34 AM »
Guys, I just wanted to take a moment and thank everyone for their comments, feedback, and suggestions. I'm not even a novice programmer, and I'm barely a novice roguelike gamer, but everyone has patiently answered my questions and tried to steer me in the right direction in a respectful and courteous manner.

I really appreciate it. You guys make the roguelike community shine. I'm privileged to consider that I'll eventually be among your number.



Programming / Roguelike Game Engines or Developer Wanted.
« on: March 02, 2009, 05:07:31 AM »
Greets everyone.

I have been kicking around an idea for a video game for some time, and I've decided that the best way to develop the idea is not to go with the graphics intensive look that permeates modern gaming, and instead stick with traditional ASCII graphics. I've not been a big player of Roguelikes myself because I don't care for things like permadeath. Also, for some bizarre reason, the authors I'd most want to see games for have been largely left out (David Eddings, Terry Pratchett-- although there is a Discworld version of Angband, Christopher Bunch, etc.) in favor of authors I don't really care for. (No one beat me, please, but I seriously can't STAND J.R.R. Tolkien, Anne McCaffery, or Roger Zelazny. It's like there's a conspiracy to make roguelike games ONLY in worlds I personally don't like!)

Having said that, I'm astonished of two things: 1) There are no game engines out there for development of your own roguelike. I'm not sure why, but every RL I read about has been programmed from scratch using source code. Since I'm not a programmer, this leaves me with a creek and a canoe but no paddle.

And 2), why has no one developed a roguelike for the granddaddy of them all? I'm speaking of AD&D 1st edition.

We have at our fingertips a complete gaming world that needs only to be programmed into a roguelike gaming system. We have monsters, courtesy of the Monster Manual I and II. We have a campaign setting, courtesy of the DMG, and we have three classes with five races to draw from in the PHB.

This is my plan. I'd like to develop a roguelike game (preferably a cross-platform one) that would be based in the AD&D worlds (Likely some setting similar to Forgotten Realms). It would have an overarching storyline (I've actually written three or four of them already.) but would feature the traditional roguelike random dungeons and monster placement.

If anyone can point me in the direction of a rogue game engine or a developer looking for his next project, I'd like to see this thing moving forward. I think there's enormous potential for a great game series there.



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