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Programming / Which language and library to use
« on: July 01, 2014, 11:38:52 AM »
Hello folks,
I'm about to start writing a game which i have been gathering ideas about for some time now. It will be a roguelike focussed on magic, spellcrafting, time travelling, proc. gen. content and maybe more.
The problem is that I can't decide which language to program in and which library to use for the display.
I've tried things like LWJGL, LibGDX, Libtcod and even only using Java AWT to write to the screen.
Now the ideas that I have mean that the game will need A LOT of processing power during things like time travelling and such.
I want to use a language/library that is optimized and fast.
I'm a developer by profession so the language choice doesn't really matter.
I was hoping that people here could make some suggestions and maybe tell why you made that suggestion?
Thanks in advance!
QubeNub
I'm about to start writing a game which i have been gathering ideas about for some time now. It will be a roguelike focussed on magic, spellcrafting, time travelling, proc. gen. content and maybe more.
The problem is that I can't decide which language to program in and which library to use for the display.
I've tried things like LWJGL, LibGDX, Libtcod and even only using Java AWT to write to the screen.
Now the ideas that I have mean that the game will need A LOT of processing power during things like time travelling and such.
I want to use a language/library that is optimized and fast.
I'm a developer by profession so the language choice doesn't really matter.
I was hoping that people here could make some suggestions and maybe tell why you made that suggestion?
Thanks in advance!
QubeNub