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Traditional Roguelikes (Turn Based) / SadConsole (MonoGame and XNA 4.0 Ascii Game Library) (v1.3.110 now open source)
« on: February 11, 2014, 03:40:14 AM »
Download: http://sadconsole.sadlogic.com/index.php/Main_Page#Downloads
Basic Screenshots: http://sadconsole.sadlogic.com/index.php/Screenshots
Ansi Viewer Demo Application: http://files.sadlogic.com/AnsiViewer.zip
Change log available at: http://sadconsole.sadlogic.com/index.php/Change_Log
Source code available at: https://github.com/Thraka/SadConsole
SadConsole is an open source MonoGame 3.2 and XNA 4.0 based game library written in C# that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it.
This version was a good month in the making. The big things I focused on were the cell and console animation systems, allowing you to automate color fading, character changing, and working with color gradients. I fixed some bugs too!
Features
Basic Screenshots: http://sadconsole.sadlogic.com/index.php/Screenshots
Ansi Viewer Demo Application: http://files.sadlogic.com/AnsiViewer.zip
Change log available at: http://sadconsole.sadlogic.com/index.php/Change_Log
Source code available at: https://github.com/Thraka/SadConsole
SadConsole is an open source MonoGame 3.2 and XNA 4.0 based game library written in C# that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it.
This version was a good month in the making. The big things I focused on were the cell and console animation systems, allowing you to automate color fading, character changing, and working with color gradients. I fixed some bugs too!
Features
- Create and manage multiple consoles
- Consoles can be repositioned on the screen
- Consoles can be of any size
- Consoles support the concept of a view port. Bigger console, but only show a portion of it
- Complete UI library written in the engine itself
- Basic controls like buttons, scroll bars, lists and more
- Popup modal and non-modal windows
- All written in the engine itself
- Multiple font texture support
- Consoles can use any font anytime
- Supports font textures that go past character 255
- Optional Keyboard and Mouse handling
- A Virtual Cursor is available to each console
- Console data can be manipulated cell-by-cell
- And more!