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Topics - Thraka

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Download: http://sadconsole.sadlogic.com/index.php/Main_Page#Downloads
Basic Screenshots: http://sadconsole.sadlogic.com/index.php/Screenshots
Ansi Viewer Demo Application: http://files.sadlogic.com/AnsiViewer.zip
Change log available at: http://sadconsole.sadlogic.com/index.php/Change_Log
Source code available at: https://github.com/Thraka/SadConsole

SadConsole is an open source MonoGame 3.2 and XNA 4.0 based game library written in C# that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it.

This version was a good month in the making. The big things I focused on were the cell and console animation systems, allowing you to automate color fading, character changing, and working with color gradients. I fixed some bugs too!

Features
  • Create and manage multiple consoles
  • Consoles can be repositioned on the screen
  • Consoles can be of any size
  • Consoles support the concept of a view port. Bigger console, but only show a portion of it
  • Complete UI library written in the engine itself
    • Basic controls like buttons, scroll bars, lists and more
    • Popup modal and non-modal windows
    • All written in the engine itself
  • Multiple font texture support
    • Consoles can use any font anytime
    • Supports font textures that go past character 255
  • Optional Keyboard and Mouse handling
  • A Virtual Cursor is available to each console
  • Console data can be manipulated cell-by-cell
  • And more!

2
Download: http://sadconsole.sadlogic.com/index.php/Main_Page#Downloads
Basic Screenshots: http://sadconsole.sadlogic.com/index.php/Screenshots
Ansi Viewer Demo Application: http://files.sadlogic.com/AnsiViewer.zip

SadConsole is an MonoGame 3.2 and XNA 4.0 based game library written in C# that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it.

Right now, SadConsole only targets the Windows platform using MonoGame and XNA 4.0. Eventually, the engine will be compiled for all of the platforms that MonoGame supports.

Features
  • Create and manage multiple consoles
  • Consoles can be repositioned on the screen
  • Consoles can be of any size
  • Consoles support the concept of a view port. Bigger console, but only show a portion of it
  • Complete UI library written in the engine itself
    • Basic controls like buttons, scroll bars, lists and more
    • Popup modal and non-modal windows
    • All written in the engine itself
  • Multiple font texture support
    • Consoles can use any font anytime
    • Supports font textures that go past character 255
  • Optional Keyboard and Mouse handling
  • A Virtual Cursor is available to each console
  • Console data can be manipulated cell-by-cell
  • And more!

3
Off-topic (Locked) / Ok to post my Ascii game engine here?
« on: December 28, 2013, 12:27:58 AM »
I wanted to post information about a Ascii game engine (which can be used to make classic roguelike games) I've been making for about 3 years now over in the Development forum, or the Announcements forum, would that be appropriate? I've released a series of new versions of it over the last few months and I would love to have people start using it.

I'm new here so I didn't want to do something right off the bat that would be frowned upon.

Thanks.

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