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Traditional Roguelikes (Turn Based) / Neon 0.4.1 released
« on: October 06, 2013, 05:56:23 PM »
It has been a while since the last release (had to finish a PhD), but version 0.4.1 of the Neon Roguelike Engine is now available for download.
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Release 0.4.1:
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Neon should run on any platform with Java 7 installed. Should you encounter
problems, check the following:
1) Make sure you are actually running Java 7. Many linux distributions and
older OS X versions come with Java 6 included. Installing Java 7 does not
disable the older version and your OS might still try to use the older one. You
can check the version in a terminal window with 'java -version'. The version
given should be 1.7.0 or higher.
2) The OpenJDK on some linux distributions does not behave as expected. The
most common problems are a missing JavaScript engine, or the JVM running in
headless mode. Make sure you have the latest update, or use the Oracle JVM.
Engine updates:
- popup is shown when using a named door
- user interface theme changed
- game no longer freezes when deserializing npc's carrying items
- improved event handling with mbassador
- new map window
- improved quest tracking
- rounding error in collision detection fixed
- better error handling
- more efficient image rendering
- global variables and state removed
- new DejaVu Sans Mono font
- 'l'ook command bug fixed
- simplified entity components
- Google Guava library to replace some utility classes
- code cleaned with FindBugs
- armor system simplified
- resource and cache handling centralized
Editor updates:
- further integration of engine and editor resources
- extended help
- crafting and alchemy editors improved
- resource namespace bug fixed
- improved cut and paste on maps
Darkness falls:
- swamp theme fixed
- moved the swamps