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Topics - Cymon

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Off-topic (Locked) / Cymon's Games wants you
« on: October 07, 2008, 08:31:14 PM »
I'm impressed with you all.

If you haven't heard of it before, my website Cymon's Games ( and I am attempting to revive the good-ole days of the type-in. I'm sure more than a few of you started programming with type-ins. Since the focus is on printed code I like can only host programs that don't require external data files (that can't be typed in) so the programs tend to be simple, which is good for learning. So naturally in my search for programs that I can add to the site I (re)found roguelikes.

This Friday Ido's Crypt Rover will be the week's featured program. Jakub Dębski has already given his okay for a few of his 1K roguelikes to go up in the future. There is a lot of talent on this site and I'll bet more than a few folks already have programs that could be featured on Cymon's Games.

At the moment the focus is on C/C++ programs. I may expand to python or java one day, but I have to weigh those options first.

I am asking you, begging you, to come forward if you have something you can share with the next generation of type-in-ers. I'd love some more roguelikes, but I'll also take anything elementary programming examples, to more ambitions projects. The most ambitious project to date is Star Merchant, however I will soon be featuring a couple of allegro programs on the site too, so don't think you're limited by size and scope.

I look forward to seeing your programs!

Programming / Drawing on a diagonal...
« on: October 07, 2008, 07:34:23 PM »
I think part of this is going to be me thinking out loud.

I want to do a ASCII game (it's too far from the official definition to be considered Roguelike in my opinion) where the room will occasionally flip around a center point. The game itself will never be played on anything other than level surfaces, so the rotations will only be a momentary visual thing, but it could stop at 90o from the original rotation. I wonder if it will even work? I mean, text boxes aren't exactly square. Maybe I should use the whole "double up" trick to keep things a little more level...

Actually, that could work since every step will have an inbetween that will need to be animated, the flip could just be the inbetween for that moment. Hmmm.

Either way, what I need is a way to walk through the data at a diagonal and draw it straight. There's got to be a nice mathematical way of doing that. I did something similar with alleytris, but that was only fo 90o angles. Does a similar technique exist for more discreet angles? I'm sure it does. AND I have to, like I said, center it at a point. This could be fun.

Does anyone here know of some good rotation around a point algorithm resources?

Off-topic (Locked) / Wow, 120 days. Really?
« on: October 07, 2008, 07:11:43 PM »
So I see a post, "They who are to busy" or something on the General board and think I have something to add to this discussion. But when I hit reply I'm told, "This post is dead. Are you sure you want to revive it?" or something. Really? Wow.\

Don't get me wrong, I'm registered on my share of slow boards and I hate the boards that move so fast it's a full time job to keep up with them. But I thought this board would be a bit more towards the middle. I mean, you just had an international conference. (By the way, does BIRDC mean anything in any language? Bird-C to me, sounds like some flighty programming language, nothing to do with roguelikes.)

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